Nora Squad – Kingdom Heroes


- Unique, clearly named animation takes (NS__), clean NS_ prefixed ... Characters - Knight – Idle, Run, Attack 15.8k tris ... - Rifleman – Idle, Walk, Attack


by Nora Squad


Price History +

8 hand-painted stylized fantasy characters – knights, archers, soldiers and adventurers of the realm – animated, ready-to-use prefabs for URP and Built-in.

- Triangles per character: 7,822 – 15,794 (average 10,310)

- Joints per character: 55–122 · Generic rig, in-place animations (no root motion)

- Skinned meshes per character: 5–9 · Materials per character: 1–3

- Textures: hand-painted albedo, 2048² (1024² ASTC override on Android/iOS)

- Shader: Nora Squad / Stylized Character (Unlit/Lit, rim, emission) – SRP Batcher compatible

- Demo particle effects use Unity's built-in Particle System

- Documentation: Nora Squad/Documentation (PDF) and https://norasquad.github.io

8 stylized fantasy characters, hand painted and animated – knights, archers, soldiers and adventurers of the realm.

Drop a prefab into your scene and it is ready to play: idle, walk/run and attack animations with impact

events, a simple character component and two demo scenes.


Part of the Nora Squad collection – get all 34 characters (105 animations, 5 themed packs) in Nora Squad – Complete Collection.


Features

- 8 characters · 25 animations (3–4 per character: Idle, Walk/Run, Attack, Skill on selected characters)

- Hand-painted textures (2048², 1024² mobile override) that work Unlit (exactly as painted) or Lit (reacts to scene lights)

- Ready-to-use prefabs with the NoraCharacter component: PlayIdle / PlayMove / PlayAttack / PlaySkill, SetLighting, animation speed

- onHit / onSkill events fired on the impact frame of every attack – hook up damage, sounds or your own effects

- Optional demo effects (hits, projectiles, ground effects) that can be switched off or removed in one click

- Two demo scenes: Showcase (one character at a time) and Lineup (all characters)

- Works with the Universal Render Pipeline and the Built-in Render Pipeline, no conversion needed

- Unique, clearly named animation takes (NS_<Character>_<Animation>), clean NS_ prefixed assets, documentation (PDF)


Characters

- Knight – Idle, Run, Attack · 15.8k tris

- Old Soldier – Idle, Walk, Attack · 8.3k tris

- Archer – Idle, Walk, Attack · 10.8k tris

- Rogue – Idle, Run, Attack · 7.8k tris

- Rifleman – Idle, Walk, Attack · 8.2k tris

- Armor Master – Idle, Walk, Attack · 10.5k tris

- Alchemist – Idle, Walk, Attack · 11.9k tris

- Anchor – Idle, Walk, Attack, Skill · 9.1k tris


Note: the particle effects are simple demo effects to show where the animation events fire; this is a character pack.


Support: contact.norasquad@gmail.com · https://norasquad.github.io/support.html