Nora Squad – Monsters & Brutes


Characters - Golem – Idle, Walk, Attack 5.4k tris - Cyclops – Idle, Walk, Attack 8.6k tris - Slime – Idle, Walk, Attack ... - Barbarian – Idle, Walk, Attack


by Nora Squad


Price History +

9 hand-painted stylized fantasy characters – golems, ogres, beasts, goblins and slimes – animated, ready-to-use prefabs for URP and Built-in.

- Triangles per character: 4,778 – 14,726 (average 9,549)

- Joints per character: 48–101 · Generic rig, in-place animations (no root motion)

- Skinned meshes per character: 2–7 · Materials per character: 1–2

- Textures: hand-painted albedo, 2048² (1024² ASTC override on Android/iOS)

- Shader: Nora Squad / Stylized Character (Unlit/Lit, rim, emission) – SRP Batcher compatible

- Demo particle effects use Unity's built-in Particle System

- Documentation: Nora Squad/Documentation (PDF) and https://norasquad.github.io

9 stylized fantasy characters, hand painted and animated – golems, ogres, beasts, goblins and slimes.

Drop a prefab into your scene and it is ready to play: idle, walk/run and attack animations with impact

events, a simple character component and two demo scenes.


Part of the Nora Squad collection – get all 34 characters (105 animations, 5 themed packs) in Nora Squad – Complete Collection.


Features

- 9 characters · 28 animations (3–4 per character: Idle, Walk/Run, Attack, Skill on selected characters)

- Hand-painted textures (2048², 1024² mobile override) that work Unlit (exactly as painted) or Lit (reacts to scene lights)

- Ready-to-use prefabs with the NoraCharacter component: PlayIdle / PlayMove / PlayAttack / PlaySkill, SetLighting, animation speed

- onHit / onSkill events fired on the impact frame of every attack – hook up damage, sounds or your own effects

- Optional demo effects (hits, projectiles, ground effects) that can be switched off or removed in one click

- Two demo scenes: Showcase (one character at a time) and Lineup (all characters)

- Works with the Universal Render Pipeline and the Built-in Render Pipeline, no conversion needed

- Unique, clearly named animation takes (NS_<Character>_<Animation>), clean NS_ prefixed assets, documentation (PDF)


Characters

- Golem – Idle, Walk, Attack · 5.4k tris

- Cyclops – Idle, Walk, Attack · 8.6k tris

- Slime – Idle, Walk, Attack · 4.8k tris

- Bearman – Idle, Walk, Attack · 14.7k tris

- Wolfman – Idle, Walk, Attack · 13.4k tris

- Barbarian – Idle, Walk, Attack · 7.5k tris

- Grukal – Idle, Walk, Whirlwind, Leap · 13.1k tris

- Goblin Berserker – Idle, Run, Attack · 8.6k tris

- Goblin Bomber – Idle, Walk, Attack · 9.8k tris


Note: the particle effects are simple demo effects to show where the animation events fire; this is a character pack.


Support: contact.norasquad@gmail.com · https://norasquad.github.io/support.html