Norway Fjell Real-World Terrains 15 km
Cliffs without stretching - textures are projected from the side on steep faces, so cliffs ... Verify - compares every terrain height with the original pixels ... N / P next / previous level
by Matei Ioan Alexandru
Price History +
- Heightmaps - 80 x 16-bit greyscale PNG, 4033 x 4033 px: 80 maps of 14.999 x 14.999 km (about 15 x 15 km, 225 square km) at 3.72 m per pixel
- Relief - 215 m to 1,812 m per map (lowest point of each map at 0)
- Unity terrains - one terrain of 4097 samples per map, terrain holes for the exact edge
- Demo content - 3 map prefabs (one prefab works in every pipeline) + 9 demo scenes (3 per pipeline)
- Ground textures - 8 Norwegian fjell ground layers + the shared ground layers, 4096 x 4096 albedo, normal and mask
- Water - lakes: mirror lake surfaces with travelling wind ripples, calm patches, soft shorelines and depth shading for Built-in, URP and HDRP
- Shaders - anti-tiling, world-aligned terrain shaders with side projection on steep faces (triplanar) for Built-in, URP and HDRP
- Editor tools - Terrain Builder, Project Setup, Norway Fjell Ground Textures; PDF documentation included
- Compatibility - Unity 2022.3 and above; Built-in, URP and HDRP
Alpine peaks, long lake valleys, lake plateaus and high fjell of Norway at their real size
80 real-world heightmaps of Norway from LIDAR elevation data. High fjell plateaus, glacial valleys, tarns, long lakes, ridges and escarpments of Norway, with snow on the highest tops. Each map covers 14.999 x 14.999 km (about 15 x 15 km, 225 square km) with 3.72 m between samples. Every Unity terrain sample is an original heightmap pixel - nothing is stretched or resampled - and 1 Unity unit is 1 metre.
✦ WHAT'S INSIDE
- 80 heightmaps - 16-bit PNG, 4033 x 4033 px, relief from 215 m to 1,812 m per map
- One Unity terrain per map - 4097 samples at the map's own spacing; the unused 64-sample strip at the edge is cut away with terrain holes
- 3 demo levels x 3 render pipelines - 9 ready scenes to fly or walk through: Alpine Peaks & Tarns, Long Lake Valley, Lake Plateau
- Terrain Builder - one click turns any heightmap into a real-scale Unity terrain
- Norway fjell ground look - 8 ground layers in 4K (meadow, forest floor, dry earth, scree, rock, gravel, snow, lake bed), painted automatically from slope, landform and height
- Water - lakes: mirror lakes that reflect the real mountains, with natural wind ripples travelling over calm mirror patches, soft shorelines and deeper water towards the middle, in Built-in, URP and HDRP
- Snow - on the highest tops
✦ FEATURES
- Exact scale - size and height range are in every file name and inside every PNG, and the builder reads them for you
- Anti-tiling terrain shaders - every layer blends three texture sizes by viewing distance, so no repeating patterns
- Cliffs without stretching - textures are projected from the side on steep faces, so cliffs show real rock texture instead of vertical streaks; flat ground is unchanged
- Verify - compares every terrain height with the original pixels
✦ PERFORMANCE
- Native 3840 x 2160 - no upscaling, demo scenes in player builds: Built-in 171-231 FPS · URP 97-132 FPS · HDRP 90-102 FPS (RTX 3090)
✦ DEMO CONTROLS
Mouse look · WASD move · Shift fast · G walk at 1.8 m eye height · F fly · N / P next / previous level · H help
✦ UNITY 2022.3 AND ABOVE
Built-in, URP and HDRP in one package. Tools > Lidar Terrains > Project Setup switches on terrain holes in your pipeline asset with one click. The Built-in Render Pipeline has no post-processing, so the Built-in demo levels look simpler than the URP and HDRP ones.
✦ USE CASES
Open-world games · flight and driving simulators · hiking and survival games · cinematics · terrain studies. The heightmaps also work in other tools: 16-bit PNG, north up, size and height range in the file name.