Norway Peaks & Valleys Real-World Terrains 8 km + 4 km
Cliffs without stretching - textures are projected from the side on steep faces, so cliffs ... Verify - compares every terrain height with the original pixels ... N / P next / previous level
by Matei Ioan Alexandru
Price History +
- Heightmaps - 57 x 16-bit greyscale PNG, 4033 x 4033 px: 54 maps of 8.145 x 8.145 km (about 8 x 8 km, 64 square km) at 2.02 m per pixel and 3 maps of 4.032 x 4.032 km (about 4 x 4 km, 16 square km) at 1 m per pixel
- Relief - 353 m to 1,823 m per map (lowest point of each map at 0)
- Unity terrains - one terrain of 4097 samples per map, terrain holes for the exact edge
- Demo content - 3 map prefabs (one prefab works in every pipeline) + 9 demo scenes (3 per pipeline)
- Ground textures - 8 Norwegian fjell ground layers + the shared ground layers, 4096 x 4096 albedo, normal and mask
- Water - lakes: mirror lake surfaces with travelling wind ripples, calm patches, soft shorelines and depth shading for Built-in, URP and HDRP
- Shaders - anti-tiling, world-aligned terrain shaders with side projection on steep faces (triplanar) for Built-in, URP and HDRP
- Editor tools - Terrain Builder, Project Setup, Norway Fjell Ground Textures; PDF documentation included
- Compatibility - Unity 2022.3 and above; Built-in, URP and HDRP
Fjord lakes, steep valleys, glacier tops and a 1 m detail mountain shoulder of Norway at their real size
57 real-world heightmaps of Norway from LIDAR elevation data. Fjord lakes, peaks, steep valleys, cirques, glacier tops and a 1 m detail mountain shoulder of Norway, with snow on the highest tops. The 54 8 km maps cover 8.145 x 8.145 km (about 8 x 8 km, 64 square km) at 2.02 m; the 3 4 km maps cover 4.032 x 4.032 km (about 4 x 4 km, 16 square km) at 1 m. Every Unity terrain sample is an original heightmap pixel - nothing is stretched or resampled - and 1 Unity unit is 1 metre.
✦ WHAT'S INSIDE
- 57 heightmaps - 16-bit PNG, 4033 x 4033 px, relief from 353 m to 1,823 m per map
- One Unity terrain per map - 4097 samples at the map's own spacing; the unused 64-sample strip at the edge is cut away with terrain holes
- 3 demo levels x 3 render pipelines - 9 ready scenes to fly or walk through: Fjord Lake & Peaks, Steep Valleys, Mountain Shoulder 4 km
- Terrain Builder - one click turns any heightmap into a real-scale Unity terrain
- Norway fjell ground look - 8 ground layers in 4K (meadow, forest floor, dry earth, scree, rock, gravel, snow, lake bed), painted automatically from slope, landform and height
- Water - lakes: mirror lakes that reflect the real mountains, with natural wind ripples travelling over calm mirror patches, soft shorelines and deeper water towards the middle, in Built-in, URP and HDRP
- Snow and glaciers - on the highest tops
✦ FEATURES
- Exact scale - size and height range are in every file name and inside every PNG, and the builder reads them for you
- Anti-tiling terrain shaders - every layer blends three texture sizes by viewing distance, so no repeating patterns
- Cliffs without stretching - textures are projected from the side on steep faces, so cliffs show real rock texture instead of vertical streaks; flat ground is unchanged
- Verify - compares every terrain height with the original pixels
✦ PERFORMANCE
- Native 3840 x 2160 - no upscaling, demo scenes in player builds: Built-in 141-156 FPS · URP 90-101 FPS · HDRP 81-86 FPS (RTX 3090)
✦ DEMO CONTROLS
Mouse look · WASD move · Shift fast · G walk at 1.8 m eye height · F fly · N / P next / previous level · H help
✦ UNITY 2022.3 AND ABOVE
Built-in, URP and HDRP in one package. Tools > Lidar Terrains > Project Setup switches on terrain holes in your pipeline asset with one click. The Built-in Render Pipeline has no post-processing, so the Built-in demo levels look simpler than the URP and HDRP ones.
✦ USE CASES
Open-world games · flight and driving simulators · hiking and survival games · cinematics · terrain studies. The heightmaps also work in other tools: 16-bit PNG, north up, size and height range in the file name.