Orc Shieldguard – Animated Fantasy Character
A heavily armoured orc in dark iron plates, a spiked pauldron and riveted greaves, a ... What's inside ... Orc Warrior, Orc Blademaster, Orc Shaman - the same style, scale, rig and controller, ...
by Utilizater
Price History +
Rigged, animated orc shieldguard with a sword and shield for fantasy games: Humanoid rig, 9 in-place animations, Animator Controller, URP, demo scene.
- Character: 21,999 triangles, 14,413 vertices, one mesh, one material
- Sword and shield: 1,710 + 5,842 triangles, one material
- Height 2.2 m (1 unit = 1 m), pivot at the feet
- Textures (PNG, 2048 x 2048): Base Color, Normal, Metallic/Smoothness - for the character and the sword and shield
- Rig: Humanoid (Mecanim), 65 bones; finger bones present but not animated (closed fists); no facial bones
- 9 animations (Idle, Walk, Run, Attack, Block, Shield Bash, Hit, Die, Victory), in place, 30 fps
- Render pipeline: URP. Built-in: switch the materials to Standard (see the Readme)
- Documentation: Readme.md; third-party notice: Third-Party Notices.txt
- Limitations: The armour plates are skinned to the body, so they stretch a little in the most extreme poses. The fists are modelled closed round the grip and the shield's strap; the fingers don't move. No facial animation, no LODs.
A heavily armoured orc in dark iron plates, a spiked pauldron and riveted greaves, a round wooden shield with an orc-skull emblem - a shield-bearing tank, ready to drop into your game as an enemy, an NPC or a boss's guard.
What's inside
- The Orc Shieldguard character, rigged as a Unity Humanoid (Mecanim)
- A one-handed sword and a round shield, held in the right hand and on the left forearm - separate objects you can remove or swap, each also its own prefab
- 9 animations, in place, 30 fps:Idle - guard stance, the shield up, loop (2.50 s)
Walk - in place, loop (1.33 s)
Run - in place (clip name: Move), loop (0.93 s)
Attack - a one-handed swing: a held wind-up, the blow lands at about 1.47 s, the shield kept up (2.57 s)
Block - the shield raised to take a blow (0.83 s)
Shield Bash - a lunge behind the shield (clip and trigger name: Bash) (1.10 s)
Hit - a quick flinch (0.33 s)
Die - falls on its back and stays down (2.40 s)
Victory - a celebration, both arms raised, sword and shield in hand (4.00 s) - An Animator Controller ready to use: Idle / Walk / Run blended by a Speed parameter; Attack, Hit, Victory, Die, Revive, Block, Bash triggers
- Prefabs, URP Lit materials and a demo scene with a button for every animation
Humanoid rig
Play your own humanoid animations (Mixamo, other Asset Store packs) on the orc, and the orc's animations on your other humanoids.
Part of the Orc series
Orc Warrior, Orc Blademaster, Orc Shaman - the same style, scale, rig and controller, made to fight side by side.