OWA Tech District 03 (HDRP)
8 OWA Atlas Materials For all other Opaque Hard Surface Meshes ... (5) Modular Street Parts ... (2) Street Lights with UV mapping for using the emissive map texture at nightime with bloom post ...
by Bohn Studios
Price History +
A futuristic modern city that can be used for cyberpunk or sci-fi games. This environment features great optimization, plus buildings with interiors AND exteriors.
Number of textures: 25
Texture dimensions: 1024x1024 to 8192x8192
Minimum polygon count: 32
Maximum polygon count: 20,000
Number of meshes/prefabs: 325
Rigging: No
Animation count: 0
Animation type list: \\
UV mapping: Yes, atlased
Materials:
- 2 Decal Atlas Materials
- 1 Glass Tiling
- 8 OWA Atlas Materials For all other Opaque Hard Surface Meshes
A fancy futuristic Environement
- (26) Enterable Buildings that have both exteriors and interior shells with stairs and floors. These buildings share an material atlas.
- (141) Buildings - Optimized Facades that do NOT have interiors. These share the sam atlas as the enterable buildings, allowing for easily combining meshes for extra realtime performance gains.
- (58) Modular Extrusion Prefabs that can be added and customized to any of the included buildings.
- (35) Low Poly Atlased Buildings for filler and/or background
- (11) Materials total for entire scene. Most are atlases and the scene is organized in the hierarchy under other assets/prefabs that use that atlas.
- (6) doors for use with enterable buildings
- (5) Modular Street Parts
- (50) grunge decals for making surfaces look more rough and old.
- (2) basic particle systems for atmosphere
- (2) Street Lights with UV mapping for using the emissive map texture at nightime with bloom post processing.