Paintball Field Modular Pack – 74 Textured Environment Assets
LODs: No additional LODs; 0 LOD groups. ... Supplied as URP materials and prefabs for static environment placement. No characters, weapons or gameplay systems are included.
by VTR3DCGI
Price History +
Assets: 74 individual model entries, counted once per supplied model/material variant; repeated scene instances and the combined demonstration mesh are excluded. Exact triangle-coordinate comparison at 0.00001-unit precision found 58 geometry groups; 16 additional entries share geometry with another entry. 75 prefabs including the demo.
Triangles: 307,614 total across individual models; minimum 2, maximum 23,620; average 4,156.95. These are triangulated counts, not source polygons.
Textures: 370 files, all 2048 x 2048. Base Color (sRGB), OpenGL Normal, MetallicSmoothness (linear: R=Metallic, A=1-Roughness), Emissive and Opacity inputs. No baked AO or displacement shader.
Materials: URP Lit. Requires Universal Render Pipeline 17.3.0. Native Built-in and HDRP materials are not included. No additional Asset Store package dependencies.
LODs: No additional LODs; 0 LOD groups.
Rigging: No. Animations: None. UV mapping: Yes.
Demo scenes: Asset_Catalog and Commercial_Field.
Tested: Unity 6000.3.24f1, URP 17.3.0, Windows. Other platforms have not been performance-tested.
Collision: Static non-convex MeshColliders, not intended for dynamic Rigidbody simulation. Imported FBX children retain axis-conversion rotation. Demo ground is presentation geometry. No gameplay systems included.
Build outdoor paintball arenas and training environments with 74 textured asset entries, including walls, gates, covers, towers, platforms, barrels, crates, signs and surface/decal items. Includes an asset catalogue and an assembled commercial field. Supplied as URP materials and prefabs for static environment placement. No characters, weapons or gameplay systems are included.