Paladin_1


Paladin Low Poly Game Model


by Kellendil


Price History +

Have a full mesh and separate parts

All separate parts are skeletal mesh

7 UV set 4096x4096 + Eye, Hair, Weapon


TGA format textures:

Base color, normal, Sclera, MaskEye, combined map: ambient occlusion, roughness, metallic,

For each UV set

TGA hair texture format:

Base color, normal, ambient occlusion, depth, ID, Mask, Root


The sword glow effect is not included.


In the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothing


Character:

Faces: 76661

Vertex: 85469

Tris: 149620


Character helmet:

Faces: 68373

Vertex: 71260

Tris: 132895


Sword:

Faces: 2668

Vertex: 2490

Tris: 4896


Shield:

Faces: 732

Vertex: 852

Tris: 1454