in project 3 recruitment of unique textures
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
recruitment of animation;
shield and sword;
7x sword_shield_attack
1x block
1x block idle
1x death
3x idle
2x impact
2x rage
1x run
4x walking
two_swords
5x two_swords_attack
2x idle
1x impact
1x run
2x walk
monster
5x monster_attack
1x dying
2x hit
5x idle
2x Jumping
1x rage
4x walking
1x run