Panda Samurai


Panda Samurai


by Dima1991


Price History +

in project 3 recruitment of unique textures

Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.

The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.

recruitment of animation;

shield and sword;

7x sword_shield_attack

1x block

1x block idle

1x death

3x idle

2x impact

2x rage

1x run

4x walking

two_swords

5x two_swords_attack

2x idle

1x impact

1x run

2x walk

monster

5x monster_attack

1x dying

2x hit

5x idle

2x Jumping

1x rage

4x walking

1x run