Pho Dining Set: Free Low Poly Asian Street Food


HDRP not supported. 42 prefabs with box colliders, 2 demo scenes. ... What's inside ... Specs ... A 1024 colour atlas plus a 1024 metallic-roughness atlas, Point filtered on purpose


by AlleyBits


Price History +

A free sidewalk pho table: 9 low-poly kits, 42 prefabs with colliders, one material. Plastic table and stools, pho bowls, condiments, herb baskets, bottle crate.
  • Number of textures: 2
  • Texture dimensions: 1024x1024 colour atlas, 1024x1024 metallic-roughness atlas
  • Number of meshes: 42 unique meshes
  • Number of prefabs: 42 single-mesh prefabs
  • Polygon count: 18,010 triangles across the 42 meshes
  • Vertex count: 9,719 vertices across the 42 meshes
  • Minimum polygon count: 24 triangles (a pair of chopsticks)
  • Maximum polygon count: 1,490 triangles
  • Median polygon count: 396 triangles per mesh
  • Number of materials: 1 (M_Pack01_Atlas), no material instances. One draw call per mesh.
  • Shaders: 1 Shader Graph (SH_Pack01_Lit) targeting Built-in and URP. Requires com.unity.shadergraph.
  • Rigging: No
  • Animation count: 0
  • UV mapping: Yes. One UV set per mesh. Every face maps to a single point at the centre of its swatch in the shared colour atlas, so the UV triangles carry no area and nothing overlaps. No lightmap UV2; turn on Generate Lightmap UVs in the model importer if you bake lighting.
  • LOD information: No LODs
  • Types of materials and texture maps: PBR metallic-roughness, base colour plus a packed metallic-roughness map. No normal maps.
  • Colliders: every prefab has a BoxCollider.
  • Scenes: 2 (Overview, PhoDiningSet)
  • Units: metres, real-world scale, pivots at the foot of each prop

A sidewalk phở table you can drop into a scene: the table, the stools, the bowl, and everything that sits on it.

Unity 6000.5 or newer, verified on 6000.5.9f1. Ships with URP as the default pipeline; the Shader Graph also targets Built-in. HDRP not supported.
42 prefabs with box colliders, 2 demo scenes.

9 kits, 42 meshes, 18,010 triangles. A slice of Asian Street Food Carts & Stalls, cut from the same build and held to the same bar: same atlas, same triangle budgets, same pivots. Nothing here is a lower-quality teaser version.

What's inside

  • Furniture: 4 low plastic stools and 3 tables in market colours
  • Phở service: a full bowl with chopsticks resting on the rim, an empty bowl, a stacked pair, two side bowls, a soup spoon, a loose pair of chopsticks
  • Condiments: a caddy holding 4 sauce bottles, a spice jar, a pepper shaker, a napkin box, a chopstick bundle
  • Produce: 5 stacking baskets, 5 herb trays, 2 herb piles that drop into either one
  • Clutter: a bottle crate with 6 bottles

Specs

  • One material across all 42 meshes, so every mesh is one draw call. A 1024 colour atlas plus a 1024 metallic-roughness atlas, Point filtered on purpose
  • Median mesh is 396 triangles, and no single mesh goes over 1,490
  • Metres, real-world scale, pivots at the foot of every prop
  • Flat shading, no normal maps, no rigging, no animation, no LODs
  • Openings are real geometry rather than alpha cutout

Upgrading to the full pack: Asian Street Food Carts & Stalls is 66 kits, 337 meshes: four modular vendor carts, the food and cookware that dress them, furniture, signage, and snap-together street modules. Both packages share the same asset paths and GUIDs, so importing the full pack over this one replaces these assets in place without breaking your scene references.

Gallery images are rendered in Blender from the same meshes shipped in this package. The Unity Editor screenshot shows the PhoDiningSet demo scene, scale in metres, and the box collider every prefab carries.

Requires com.unity.shadergraph. URP already depends on it. On a Built-in project, install Shader Graph from Package Manager BEFORE importing.