Physics-Based Mech Controller (customizable attacks)


This is a customizable, physics-based expandable mech controller for Unity. The mech contains modular arms, customizable attack behavior, and third person movement. Perfect for realistic interaction.


by TTakahashiGames


Price History +

Modular Physics-Based Mech System

Build your own robot arms with the ability to control movement and physics—no animations required.


The Modular Mech System is a fully customizable, physics-driven mech controller built from Unity’s hinge joints. Each part of the mech joints can be controlled via ScriptableObject-based attack presets, giving you the ability to create custom attacks and arms without code


This asset is a modular mech prefab system, for developers to have a customizable, physics-based character with configurable arms and attacks.


---------It is not a tool or editor extension------------


Features:

  • Physics-based movement and combat using force and hinge joints
  • Expandable joints without needing to code
  • ScriptableObject attack system: easily create and switch between different attacks.
  • Control velocity, force, joint limits, and axes for each joint
  • Each arm can have its own attacks
  • Rocket launcher demo included to show potential
  • Works without animations – all driven by physics and user customization
  • Clean code structure designed for expansion and integration to your project

Perfect for:

  • Robot fighting games
  • Physics sandbox mechanics
  • Realisitc interation within the game world
  • Developers looking for expandable mech combat