Physics-Based Mech Controller (customizable attacks)
This is a customizable, physics-based expandable mech controller for Unity. The mech contains modular arms, customizable attack behavior, and third person movement. Perfect for realistic interaction.
by TTakahashiGames
Price History +
Modular Physics-Based Mech System
Build your own robot arms with the ability to control movement and physics—no animations required.
The Modular Mech System is a fully customizable, physics-driven mech controller built from Unity’s hinge joints. Each part of the mech joints can be controlled via ScriptableObject-based attack presets, giving you the ability to create custom attacks and arms without code
This asset is a modular mech prefab system, for developers to have a customizable, physics-based character with configurable arms and attacks.
---------It is not a tool or editor extension------------
Features:
- Physics-based movement and combat using force and hinge joints
- Expandable joints without needing to code
- ScriptableObject attack system: easily create and switch between different attacks.
- Control velocity, force, joint limits, and axes for each joint
- Each arm can have its own attacks
- Rocket launcher demo included to show potential
- Works without animations – all driven by physics and user customization
- Clean code structure designed for expansion and integration to your project
Perfect for:
- Robot fighting games
- Physics sandbox mechanics
- Realisitc interation within the game world
- Developers looking for expandable mech combat