Pointing Fingers
UV mapped. ... Unity Burst package required by the foliage painter. ... Optional Built-in and HDRP content is supplied in the RenderPipelines folder. Use the version matching your project.
by DaveBerg
Price History +
Surreal body-horror world. Includesh 28 anatomical meshes, modular tunnels, subsurface materials, LODs, a foliage painter, fog tools and a cinematic sequencer.
- 28 unique meshes and mesh prefabs.
- 26 materials. PBR base color, normal and occlusion maps; custom subsurface lighting and masked hair.
- 44 textures: 512 × 512, 2048 × 2048 and 4096 × 4096.
- LOD0: 10,969–328,976 triangles per mesh. Four LOD levels; lower levels target 50%, 25% and 12.5% of the original triangle count.
- UV mapped.
- Collision meshes and prefab shadow mesh assignments.
- Demo scene.
- Simple Foliage Painter, Fog Volume, post-processing tools and DBSequencer included.
- Desktop rendering recommended.
- Unity Burst package required by the foliage painter.
Assets for that weird-factor in your project.
Fingers, hands, eyes, mouths, noses, ears, toes and tongues and modular organic tunnels.
- 28 detailed static mesh prefabs.
- Materials with subsurface lighting.
- LODs, collision meshes and optimized shadow meshes.
- Simple Foliage Painter for placing and managing large groups of props.
- Fog Volume and post-processing tools.
- A demo scene
- DBSequencer for renders, cinematics, gameplay sequences and more.
URP is included by default. Optional Built-in and HDRP content is supplied in the RenderPipelines folder. Use the version matching your project.