Pointing Fingers


UV mapped. ... Unity Burst package required by the foliage painter. ... Optional Built-in and HDRP content is supplied in the RenderPipelines folder. Use the version matching your project.


by DaveBerg


Price History +

Surreal body-horror world. Includesh 28 anatomical meshes, modular tunnels, subsurface materials, LODs, a foliage painter, fog tools and a cinematic sequencer.
  • 28 unique meshes and mesh prefabs.
  • 26 materials. PBR base color, normal and occlusion maps; custom subsurface lighting and masked hair.
  • 44 textures: 512 × 512, 2048 × 2048 and 4096 × 4096.
  • LOD0: 10,969–328,976 triangles per mesh. Four LOD levels; lower levels target 50%, 25% and 12.5% of the original triangle count. 
  • UV mapped. 
  • Collision meshes and prefab shadow mesh assignments.
  • Demo scene. 
  • Simple Foliage Painter, Fog Volume, post-processing tools and DBSequencer included.
  • Desktop rendering recommended. 
  • Unity Burst package required by the foliage painter.

Assets for that weird-factor in your project.

Fingers, hands, eyes, mouths, noses, ears, toes and tongues and modular organic tunnels.

  • 28 detailed static mesh prefabs.
  • Materials with subsurface lighting.
  • LODs, collision meshes and optimized shadow meshes.
  • Simple Foliage Painter for placing and managing large groups of props.
  • Fog Volume and post-processing tools.
  • A demo scene
  • DBSequencer for renders, cinematics, gameplay sequences and more.

URP is included by default. Optional Built-in and HDRP content is supplied in the RenderPipelines folder. Use the version matching your project.