Polikarpov I-16 WW2 Fighter Airplane – Low Poly 3D Model


UV-mapped model built for real-time use ... TECHNICAL DETAILS 17,799 vertices; 19,086 triangles ... One demo scene for each supported render pipeline: WW2_Demo_BRP, WW2_Demo_URP, and WW2_ ...


by RetroStyle Games


Price History +

Number of textures: 11 (Base Color (BC x5), Specular Smoothness (SS x5), Normal (N x1))

Texture dimensions: 2K (2048x2048); sRGB: BC, SS; linear: N

Polygon count: 17,799 verts / 19,086 tris (Unity counts, LOD0)

Minimum polygon count: N/A (single model)

Maximum polygon count: N/A (single model)

Number of meshes/prefabs: 1 mesh(es) (SK_RSG_Plane_Polikarpov_I16: 1 renderer(s), 2 material slot(s)/sub-mesh(es)) / 5 prefab(s) (P_RSG_Plane_Polikarpov_I16_Skin01, P_RSG_Plane_Polikarpov_I16_Skin02, P_RSG_Plane_Polikarpov_I16_Skin03, P_RSG_Plane_Polikarpov_I16_Skin04, P_RSG_Plane_Polikarpov_I16_Skin05)

Rigging: Yes (Generic rig, 7 bones: cabin (canopy), propeller, landing gear (chassis_*) and wheel bones)

Animation count: 0

Animation types (Root Motion / In-place): N/A

UV mapping: Yes (single UV channel, mirrored/stacked shells share texture space)

LOD information: No LODs

Types of materials and texture maps (PBR / metal / specular workflow): Specular workflow - RSG_Lit_Specular Shader Graph (Base Color, Specular Smoothness: specular RGB + smoothness A, shared Normal)

Materials: 6, shared across Built-in, URP and HDRP - no material swapping (custom cross-pipeline Shader Graphs)

Render pipelines: Built-in, URP, HDRP (custom cross-pipeline Shader Graphs included; the Shader Graph package is required on all three - URP and HDRP pull it in automatically, on Built-in install it from the Package Manager)

Colliders: No - add colliders to the prefab for gameplay use

Dimensions: X 9.20 m x Y 3.41 m (height) x Z 6.26 m (1 unit = 1 m, prefab scale 1)

Scenes: 3 demo scenes (WW2_Demo_BRP / URP / HDRP) that automatically line up every installed WW2 Assets airplane and pilot - open the one matching your pipeline

Scripts: 1 C# demo-scene script in namespace RetroStyleGames.WW2Assets (WW2DemoPopulator, editor-only spawning, no input, no dependencies)

Dependencies: Shader Graph - package com.unity.shadergraph 17.0.4 (built into Unity 6), required because every material uses the included RSG Shader Graph shaders. URP and HDRP install it together with the pipeline package; on the Built-in Render Pipeline add it from Window > Package Manager > Unity Registry > Shader Graph. No other package dependencies.

Unity version: exported from and tested in 6000.0.77f1; Minimum Unity version Unity 6.x

Documentation: Polikarpov_I16_Documentation.md included in the package root folder

Bring a Polikarpov I-16 fighter into your WW2 game, flight simulation, cinematic, or educational scene. This Unity-ready aircraft includes five historical paint schemes, each supplied as a configured material and prefab.

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KEY FEATURES

  • Five skin variations, ready to place in a scene
  • Rigged aircraft with bones for the canopy, propeller, landing gear, and wheels
  • Transparent canopy glass on a separate material slot
  • UV-mapped model built for real-time use
  • Materials compatible with the Built-in, Universal, and High Definition Render Pipelines (BRP, URP, HDRP) through custom RSG Shader Graphs

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TECHNICAL DETAILS

  • 17,799 vertices; 19,086 triangles
  • One skinned mesh with two material slots and a Generic rig with 7 bones
  • Six materials: five aircraft skins and one shared transparent glass material
  • Eleven 2048 × 2048 textures: Base Color and Specular Smoothness for each skin, plus one shared Normal map
  • Specular Smoothness maps store specular color in RGB and smoothness in alpha
  • UV mapped; no LODs or animation clips included

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INCLUDED IN THE UNITY PACKAGE

  • One rigged FBX aircraft model: SK_RSG_Plane_Polikarpov_I16.fbx
  • Five configured skin prefabs: P_RSG_Plane_Polikarpov_I16_Skin01 through Skin05
  • Six materials and eleven textures
  • One demo scene for each supported render pipeline: WW2_Demo_BRP, WW2_Demo_URP, and WW2_Demo_HDRP

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The shared WW2 Assets demo scenes automatically display the RetroStyle Games WW2 aircraft and pilot prefabs installed in your project. Open the scene for your render pipeline, then drag your preferred I-16 prefab into your own scene. The demo folder is optional and can be removed without affecting the model, materials, or prefabs.

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WHERE IT FITS

Suitable for combat flight simulators, dogfight and air combat games, WW2 strategy and shooter projects, cinematics, museum displays, VR, and teaching scenes. The I-16 is part of RetroStyle Games' 19-aircraft WW2 series, spanning American, British, German, Soviet, and Japanese types.

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RetroStyle Games has been making game art since 2010, including full 3D game art outsourcing for studios. Questions and requests are welcome in our Discord asset community.

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If you liked this package, please leave a review! It helps us create more high-quality content for you.

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Built by RetroStyle Games.