Portcullis – Dungeon Interactables
Height ... MetallicOcclusionSmoothness ... Raised gate is fully hidden inside the wall section, no clipping Two versions: archway only and archway with wall 2K and 4K PBR textures
by Pundalf
Price History +
Meshes:
- Portcullis (archway + gate): 826 vertices, 626 faces, 1,256 tris
- Portcullis with Wall: 862 vertices, 654 faces, 1,312 tris
Animations (30 fps):
- Portcullis_Open: 90 frames
- Portcullis_Close_Slam: 40 frames
- Portcullis_Close_Smooth: 90 frames
Materials: 2 (Portcullis, Wall)
Texture resolution: 2048x2048 and 4096x4096
PBR maps:
- BaseColor
- Normal
- Height
- MetallicSmoothness
- MetallicOcclusionSmoothness
- SpecularSmoothness
A heavy iron portcullis for dungeons, castles and fortress entrances. The gate is a separate mesh with its pivot at the bottom center, so you can play the included animations or drive it with your own logic.
Two versions are included:
- Archway with gate, for placing into your own walls
- Archway with gate and a stone wall section, ready to use as is
The wall section is built so the raised gate stays fully hidden inside it.
Three animations cover the typical gameplay cases: a slow heavy opening, a fast slam with bounce for traps and locked rooms, and a smooth controlled closing.
Works well with the other Dungeon Interactables assets, such as the Lever and Stone Pressure Plate.
Key Features
- Gate and archway as separate meshes with correct pivot placement
- 3 animations: Open, Close Slam, Close Smooth
- Raised gate is fully hidden inside the wall section, no clipping
- Two versions: archway only and archway with wall
- 2K and 4K PBR textures