Portcullis – Dungeon Interactables


Height ... MetallicOcclusionSmoothness ... Raised gate is fully hidden inside the wall section, no clipping Two versions: archway only and archway with wall 2K and 4K PBR textures


by Pundalf


Price History +

Animated medieval portcullis gate with stone archway and optional wall. Separated meshes with correct pivots, 3 animations (open, slam close, smooth close), 2K and 4K PBR textures.

Meshes:

  • Portcullis (archway + gate): 826 vertices, 626 faces, 1,256 tris
  • Portcullis with Wall: 862 vertices, 654 faces, 1,312 tris

Animations (30 fps):

  • Portcullis_Open: 90 frames
  • Portcullis_Close_Slam: 40 frames
  • Portcullis_Close_Smooth: 90 frames

Materials: 2 (Portcullis, Wall)

Texture resolution: 2048x2048 and 4096x4096

PBR maps:

  • BaseColor
  • Normal
  • Height
  • MetallicSmoothness
  • MetallicOcclusionSmoothness
  • SpecularSmoothness

A heavy iron portcullis for dungeons, castles and fortress entrances. The gate is a separate mesh with its pivot at the bottom center, so you can play the included animations or drive it with your own logic.

Two versions are included:

  • Archway with gate, for placing into your own walls
  • Archway with gate and a stone wall section, ready to use as is

The wall section is built so the raised gate stays fully hidden inside it.

Three animations cover the typical gameplay cases: a slow heavy opening, a fast slam with bounce for traps and locked rooms, and a smooth controlled closing.

Works well with the other Dungeon Interactables assets, such as the Lever and Stone Pressure Plate.


Key Features

  • Gate and archway as separate meshes with correct pivot placement
  • 3 animations: Open, Close Slam, Close Smooth
  • Raised gate is fully hidden inside the wall section, no clipping
  • Two versions: archway only and archway with wall
  • 2K and 4K PBR textures