Procedural Desert & Hills Terrains 8K


Verify - compares every terrain height with the original pixels ✦ PERFORMANCE ... URP 155-534 FPS HDRP 76-249 FPS (RTX 3090) ✦ DEMO CONTROLS ... N / P next / previous level


by Matei Ioan Alexandru


Price History +

49 procedural terrains (dunes, rocky desert, rocky hills), 8.128 x 8.128 km each (about 8 x 8 km), exact 1:1 scale in Unity. Wind-rippled sand look, 9 demo scenes for Built-in, URP and HDRP.

• 49 heightmaps (15 dunes, 17 rocky desert, 17 rocky hills), 16-bit greyscale PNG, 8129 x 8129 px, 1 m sample spacing, 8.128 x 8.128 km (about 8 x 8 km, 64 square km) each

• Height range 163.8 m to 491.5 m (lowest point of each map at 0)

• Unity terrains: 2 x 2 tiles of 4097 samples per map, terrain holes for the exact edge

• 3 demo map prefabs (one prefab works in every pipeline) + 9 demo scenes (3 per pipeline)

• 14 terrain layers with 4096 x 4096 albedo, normal and mask textures (Sand, Grassland and Red Rock looks)

• Anti-tiling, world-aligned terrain shaders for Built-in, URP and HDRP

• Editor tools: Terrain Builder, Project Setup; PDF documentation included

• Unity 2022.3 and above; Built-in, URP and HDRP

▶ Full 4K video showcase: https://youtu.be/lQjmyFysRYc


49 procedural desert and hill landscapes at their exact size

15 dune seas, 17 rocky deserts and 17 rocky hill landscapes. Every heightmap covers 8.128 x 8.128 km (about 8 x 8 km, 64 square km) with 1 m between samples. Every Unity terrain sample is an original heightmap pixel - nothing is stretched or resampled - and 1 Unity unit is 1 metre. The dune maps come with a wind-rippled sand look.


✦ WHAT'S INSIDE

• 49 heightmaps - 16-bit PNG, 8129 x 8129 px, height range from 163.8 m to 491.5 m

• 9 demo scenes - 3 demo levels x 3 render pipelines: Dune Sea (sand look), Crater Escarpments and Rocky Outcrops

• Terrain Builder - one click turns any heightmap into seamless exact-scale Unity terrains

• 14 ground layers in 4K - painted automatically from slope and landform in three looks: wind-rippled Sand (dune maps), Grassland (meadow, forest floor, dry earth, scree, rock, gravel) and Red Rock (no grass)


✦ FEATURES

• Exact scale - size and height range are in every file name and inside every PNG, and the builder reads them for you

• Anti-tiling terrain shaders - every layer blends three texture sizes by viewing distance, so no repeating patterns

• Seamless 2 x 2 tiles - each map is split into four 4097-sample terrains (Unity's limit) that share their edge pixels

• Verify - compares every terrain height with the original pixels


✦ PERFORMANCE

• Native 3840 x 2160, no upscaling, demo scenes in player builds: Built-in 132-741 FPS · URP 155-534 FPS · HDRP 76-249 FPS (RTX 3090)


✦ DEMO CONTROLS

Mouse look · WASD move · Shift fast · G walk at 1.8 m eye height · F fly · N / P next / previous level · H help


✦ UNITY 2022.3 AND ABOVE

Built-in, URP and HDRP in one package. Tools > Procedural Terrains > Project Setup switches on terrain holes in your pipeline asset with one click.


✦ USE CASES

Open-world desert games · driving and flight simulators · survival games · cinematics · level prototyping. The heightmaps also work in other tools: 16-bit PNG, north up, size and height range in the file name.