Procedural Generated Pine/Fir Trees


The script provided in this asset produces procedural pine/fir trees at the location of the game object the script is attach ...


by Procedural Productions


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The script provided in this asset produces procedural pine/fir trees at the location of the game object the script is attached to.

The location of the game object is used as the seed for the pseudo-random generation. This means that the same tree will be generated at each location whenever the script is run.

This can be used to make a forest of unique and individual trees, without needing to load a prefab or model for each tree.

Included is a batch generation script that shows how the procedural trees can be implemented.

This asset will be actively supported, questions and feedback are encouraged.