Procedural Growing Trees


Procedurally Generate Trees of any species you can image and that can grow into different shapes and react to their environment.


by Electric Brain Games


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Create trees to fit any style of 3D video game. The trees can be configured to grow and adapt to shade/lighting to grow in realistic ways, as well as change leaf colour/ drop leaves based on the time of year.


If you want trees growing procedurally live in your game they are rendered with a marching cubes algorithm but this can get expensive with lots of older trees, so you can also bake the trees where it will save the meshes of trees at different ages and at different times of the year in order to save runtime computation (at the expense of storage).