Realistic Human Eyes
Animations: None. Approximate eye diameter: 24 mm. Pupil radius control: 0.9–3.2 mm. ... Realistic Human Eyes by NEFASA provides customizable eye assets for 3D characters.
by Nefasa
Price History +
Tested Unity version: 6000.3.23f1.
Render pipelines: Built-in, URP 17.3.0 and HDRP 17.3.0.
Dependencies: matching URP/HDRP packages; HDRP also requires Shader Graph.
Prefabs: 2 per pipeline — SingleEye and EyePair (6 total across all variants).
Models: 12 FBX mesh files, including all LODs.
LOD levels: 3 — LOD0, LOD1 and LOD2.
Eye surface + cornea: 21,600 / 10,304 / 4,200 triangles per eye.
Optional optic nerve: 7,232 / 2,760 / 888 additional triangles per eye.
Eye-pair triangle counts are doubled.
Material textures: 5.
Iris structure/height: 3072 x 3072.
Sclera color and vessel mask: 2048 x 2048 each.
Optic nerve color and normal map: 1024 x 2048 each.
Demo reflection cubemap: 128 x 128 per face.
Materials: iris, sclera, pupil, cornea and optic nerve — 5 per pipeline.
UV mapping: Yes.
Rigging: No skeletal rig; pupil blend shapes included.
Animations: None.
Approximate eye diameter: 24 mm.
Pupil radius control: 0.9–3.2 mm.
Demo scenes: 1 per pipeline (3 total).
Linear color space recommended.
URP is the base package; Built-in and HDRP are supplied as separate importable supplements. Import only the variant matching your project and follow Documentation/AssetStore_Setup.md. Blender source files are included.
Unity cornea uses realtime reflections, not full internal optical refraction.
Other Unity versions and mobile devices have not been tested.
Realistic Human Eyes by NEFASA provides customizable eye assets for 3D characters.
Includes single-eye and eye-pair prefabs, six iris color presets, adjustable iris colors and pupil size, optional optic nerves, and three levels of detail (LODs).
Adjust color, pigmentation, vessels, iris relief, limbal ring, gloss and moisture through the Unity Inspector or the included editor window.
URP is supplied as the base package. Built-in and HDRP variants are included as separate importable packages. Follow the setup guide and import only the variant matching your project. URP/HDRP require the matching Unity render-pipeline packages.
A lighting demo, Blender source files and illustrated guides in English and German are included.
Gaze and blinking animations are not included.