Reedwater Landing – Stylized Lakeside Fishing Village
Three atlas materials cover all 72 models, so the whole village renders with very few ... WHAT'S INSIDE - 72 unique models, 72 prefabs + a water surface prefab ... READY TO USE ... CHECKED
by Ducktastic
Price History +
- Render pipeline: URP (tested with URP 17.4 on Unity 6000.4.3f1 and URP 14.0.12 on Unity 2022.3.62f3)
- Models: 72 (FBX), prefabs: 73 (incl. water surface)
- Triangles per model: 8 - 5,120 (one of each model: 49,326)
- Demo scenes: landing ~60k triangles, fishing village ~213k triangles
- Textures: 3 albedo atlases (2048x2048, 2048x2048, 2048x1024) + 3 emission maps, 64 px per metre
- Materials: 3 atlas materials (URP/Lit) + 1 transparent water material
- Scale: 1 unit = 1 m; dock and tile grid 2 m
- Colliders: box, capsule, convex and mesh colliders on buildings, docks, boats, trees, rocks and the larger props; plants and small props have none
- LODs: no
- Rigging / animation clips: no (moving parts are animated by the included scripts)
- UV mapping: atlas UVs; lightmap UVs on static pieces
- Scripts: 6 C# files (5 runtime + 1 demo helper), namespace ReedwaterLanding, own assembly definition
- Documentation: PDF (English, setup guide and script reference) + README.md
- Source: editable Blockbench .bbmodel
- Built-in RP and HDRP: not supported
Build a quiet lakeside fishing village. Reedwater Landing gives you weathered timber docks on piles, a falu-red fishing hut, a boathouse over the water, a smokehouse, a fish stall, rowboats, a canoe, a sailing dinghy and a log raft, fences with a hinged gate, modular shore tiles that run from grass to beach to lake bed, and the reeds, lilies, birches, pines, willow and ducks of the shore.
Every model is a real mesh - curved hulls, chamfered boards, lathe-turned barrels - with a soft hand-painted look: warm colours, bilinear filtering, no pixel noise. Three atlas materials cover all 72 models, so the whole village renders with very few draw calls.
WHAT'S INSIDE
- 72 unique models, 72 prefabs + a water surface prefab
- Docks (10): straight, end and stairs modules on a 2 m grid, railing, ladder, water steps, floating dock with gangway, bollard, mooring piles
- Buildings (9): fishing hut with a hinged door, boathouse, smokehouse, outhouse, fish stall, split-rail fence, fence post, hinged fence gate, water wheel trestles
- Boats (5): clinker rowboat, canoe, sailing dinghy, log raft, boat upside down on trestles
- Props (22): barrels, crates, fish traps, nets, drying racks, rod and oar racks, workbench, wheelbarrow, firewood stack, fire pit with fish on a spit, lantern post, bell, signpost and more
- Nature (16): weeping willow, birch, pine, bush, stump, fallen log, rocks, pebbles, reeds, cattails, lily pads, grass, flowers
- Terrain (7): shore straight, outer and inner corner, grass, sand and path tiles, lake bed - all on the same 2 m grid
- Fauna (2): swimming mallard, duck family
READY TO USE
- 4 scenes: catalog, lakeside landing, the same landing at dusk, and a full fishing village
- 5 small runtime scripts, no Animator needed: door and gate hinge, water wheel, boat bobbing, lantern and fire flicker, swimming ducks
- Colliders on buildings, docks, boats, trees, rocks and the larger props; plants and small props stay collider-free
- Static and lightmap UV setup on the larger pieces
- Editable Blockbench source file included
CHECKED
- No overlapping faces inside any model (0 of 72) and none between touching pieces in the demo scenes
- Imported into clean Unity 6 and Unity 2022.3 LTS URP projects: no missing references, Play Mode tests pass
Offline documentation (PDF, English) with a step-by-step setup guide and a script reference is included in the package.