Retail Environment – Supermarket & Convenience Store (URP)


Unlike baked environment meshes, everything is separated and organised: ... Included ... 3 small scripts (optional): RetailOpenable, RetailInteractor, RetailFlyCamera — ... PDF documentation


by jungminna03


Price History +

A supermarket and a convenience store with 21 retail props. Every window, door, fixture and product is a separate object: open doors, knock over cans, rearrange shelves.

• Render pipeline: URP 17.3+ (Unity 6000.3+)
• 23 FBX models, 23 prefabs, 240 URP Lit materials, PNG textures (PBR: base colour, normal, metallic-smoothness, occlusion)
• Real-world scale: 1 unit = 1 m, Y up, bottom-centre pivots
• Triangle counts: supermarket ~970k (215k unique), convenience store ~233k (124k unique), props 182 – 155k
• Colliders: static MeshColliders on structure/fixtures, primitive colliders + Rigidbody on products
• No LODs. No animations (doors are script-driven).
• Scripts in namespace KENsAtelier.RetailEnvironment with their own assembly definition

Build shops, grocery stores and street scenes fast.

Retail Environment contains two complete buildings — a 26 x 32 m supermarket with a timber barrel-vault roof and a 15 x 14 m corner convenience store — plus 21 standalone retail props.

Unlike baked environment meshes, everything is separated and organised:
• Each building prefab is grouped into Structure, Roof, Windows, Doors, Fixtures, Lighting, Products and Details
• Every window has its own centred pivot
• Building doors and cooler doors pivot on their real hinge and open with the included RetailOpenable script
• 260+ cans, bottles and boxes have Rigidbody + BoxCollider and rest stably on the shelves
• Removable roof/ceiling for cutaway and top-down views
• Overlapping coplanar faces have been removed to avoid z-fighting

Included
• 2 buildings: supermarket (market_r06), convenience store (shop_us08)
• 21 props: 4 checkout counters, POS terminals, cash drawers (open/closed), cooler, gondola shelf, stock rack, keyboard, barcode scanner, receipt printer, payment terminal, product box / bottle / cold bottle / can
• 2 demo scenes: RetailStreet (playable street with fly camera and click interaction) and RetailDemo (prefab gallery)
• 3 small scripts (optional): RetailOpenable, RetailInteractor, RetailFlyCamera — works with the Input System or the legacy Input Manager
• PDF documentation