RGD-5 Fragmentation Grenade
Rigging: No ... Documentation: Readme included ... A demo scene shows a standing and a lying grenade with lighting and post-processing. Requires the Universal Render Pipeline (URP).
by WTFGames
Price History +
Render pipeline: Universal Render Pipeline (URP), made with Unity 6000.3 LTS and URP 17.3
Real-world scale: 114 mm tall, 59 mm body diameter (1 unit = 1 m)
Triangles: 4,382
Vertices: 3,369
Meshes: 1, one material, one draw call
Textures: 3 PNG textures, 2048 x 2048
Texture maps: Albedo, Normal, Metallic / Occlusion / Smoothness mask (R = Metallic, G = Occlusion, A = Smoothness)
Material: URP Lit, metallic workflow
Prefab: 1, with a convex Mesh Collider
LODs: No
Rigging: No
Animation: No
Demo scene: Yes
Documentation: Readme included
A detailed RGD-5 fragmentation hand grenade, ready to drop into first-person shooters, survival games, military simulations and inventory or item showcases.
The model is built at real-world scale (114 mm tall), so it fits a character's hand and your physics without any rescaling. A single mesh with one material keeps it cheap to render: the grenade costs one draw call.
The PBR textures show a worn olive-green body with chipped paint, stamped factory markings, and a steel fuse, lever and pull ring. The material uses the URP Lit shader, with metallic, ambient occlusion and smoothness packed into one mask map following the URP documentation.
The prefab comes with a convex Mesh Collider: add a Rigidbody and the grenade is ready to be thrown, dropped or picked up.
A demo scene shows a standing and a lying grenade with lighting and post-processing.
Requires the Universal Render Pipeline (URP).