RGD-5 Fragmentation Grenade


Rigging: No ... Documentation: Readme included ... A demo scene shows a standing and a lying grenade with lighting and post-processing. Requires the Universal Render Pipeline (URP).


by WTFGames


Price History +

A RGD-5 is a hand fragmentation grenade. Model is game-ready with 2K PBR textures, a URP material, a prefab with a collider and a demo scene.

Render pipeline: Universal Render Pipeline (URP), made with Unity 6000.3 LTS and URP 17.3

Real-world scale: 114 mm tall, 59 mm body diameter (1 unit = 1 m)

Triangles: 4,382

Vertices: 3,369

Meshes: 1, one material, one draw call

Textures: 3 PNG textures, 2048 x 2048

Texture maps: Albedo, Normal, Metallic / Occlusion / Smoothness mask (R = Metallic, G = Occlusion, A = Smoothness)

Material: URP Lit, metallic workflow

Prefab: 1, with a convex Mesh Collider

LODs: No

Rigging: No

Animation: No

Demo scene: Yes

Documentation: Readme included

A detailed RGD-5 fragmentation hand grenade, ready to drop into first-person shooters, survival games, military simulations and inventory or item showcases.


The model is built at real-world scale (114 mm tall), so it fits a character's hand and your physics without any rescaling. A single mesh with one material keeps it cheap to render: the grenade costs one draw call.


The PBR textures show a worn olive-green body with chipped paint, stamped factory markings, and a steel fuse, lever and pull ring. The material uses the URP Lit shader, with metallic, ambient occlusion and smoothness packed into one mask map following the URP documentation.


The prefab comes with a convex Mesh Collider: add a Rigidbody and the grenade is ready to be thrown, dropped or picked up.


A demo scene shows a standing and a lying grenade with lighting and post-processing.


Requires the Universal Render Pipeline (URP).