Rigged Pirate Captain Game Ready 3D Model
Game-ready rigged Pirate Captain 3D character with 24,284 triangles, Unity Humanoid/Mecanim rig, URP-ready PBR materials, 4K textures, and retargeting support.
by 3D Skill Up
Price History +
Bring pirate ships, harbors, taverns, coastal settlements, and Age of Sail environments to life with this rigged, game-ready Pirate Captain 3D character, prepared for use in Unity URP.
This character features a rugged and imposing veteran pirate design with a muscular build, weathered facial features, long dreadlocks, a tied headscarf, exposed torso, long sleeveless coat, layered waist sash, loose period trousers, and tall worn leather boots. With 24,284 triangles, the model provides a distinctive and detailed silhouette while remaining optimized for real-time applications.
The Pirate Captain includes a complete humanoid skeletal rig and is configured for Unity Humanoid / Mecanim, making it suitable for compatible humanoid animations and animation retargeting workflows. Its commanding appearance works particularly well as a pirate captain, corsair leader, veteran buccaneer, ship commander, pirate boss, smuggler chief, mercenary captain, outlaw leader, sailor NPC, harbor character, or historical background character.
The mouth and eyes are static. No facial rig, facial expressions, eye animation, or lip-sync setup is included.
Key Features
- Game-ready rigged Pirate Captain 3D character
- Prepared for Unity URP
- Unity Humanoid / Mecanim-ready
- 24,284 triangles
- Rugged veteran pirate design
- Muscular exposed torso
- Long dreadlocks and tied headscarf
- Long sleeveless pirate coat
- Layered waist sash and period clothing
- Complete humanoid skeletal rig
- Rigged spine, arms, legs, hands, feet, and fingers
- Individually rigged fingers
- Supplied in T-pose
- Compatible with Unity Humanoid animation retargeting
- PBR Metallic-Roughness workflow
- Multiple texture resolutions included
- Real-world metric scale
- Pivot positioned at ground level for easy placement
- No animations included
- No facial rig included
- Mouth and eyes remain static
Ideal For
This character is suitable for:
- Pirate games
- Pirate RPGs
- Age of Sail games
- Historical adventure games
- Pirate ships and crews
- Pirate captains and commanders
- Corsairs and buccaneers
- Port towns and harbors
- Taverns and inns
- Coastal settlements
- Sailor NPC populations
- Smuggler and outlaw characters
- Open-world background characters
- Strategy and survival games
- VR / AR projects
- Cinematics and real-time scenes
Technical Specifications
Polycount: 24,284 triangles
Reference Pose: T-pose
Rigging: Fully rigged humanoid character
Unity Rig Type: Humanoid
Mecanim: Ready
Skeleton: Root, hips, spine, chest, upper chest, neck, head, arms, legs, hands, feet, toes, and fingers
Finger Rigging: Included
Animation Retargeting: Compatible with Unity Humanoid / Mecanim workflows
Included Animations: None
Facial Rigging: Not included
Facial Animation: Not supported
Eyes and Mouth: Static, not prepared for facial deformation, expressions, eye animation, or lip-sync
Topology: Optimized for real-time use and skeletal deformation
UV Mapping: Single non-overlapping UV set
Scale: Real-world metric scale
Pivot Point: Ground level at 0,0,0
Textures and Materials
The character uses a Metallic-Roughness PBR workflow and includes texture sets prepared for real-time rendering.
Texture Resolutions: 4K, 2K, and 1K
Format: PNG
Included Maps:
- Base Color
- Normal
- Roughness
- Metallic
- Ambient Occlusion
The Unity package includes materials prepared for convenient use with the Universal Render Pipeline (URP).
Rigging Information
The Pirate Captain includes a complete humanoid skeletal rig configured for Unity Humanoid / Mecanim. The rig supports standard body animation for the torso, arms, legs, hands, feet, and fingers, with individually rigged fingers for compatible hand animation workflows.
The character can be used with compatible Unity Humanoid animations through Mecanim retargeting, making it suitable for custom animation pipelines and third-party humanoid animation libraries.
Please note:
- No animations are included
- No facial rig is included
- The mouth and eyes are static
- The character is primarily designed for full-body humanoid animation workflows
- Facial expressions, eye animation, and lip-sync are not supported
Recommended Uses
The Pirate Captain works particularly well as a:
Pirate Captain – Corsair Leader – Veteran Buccaneer – Ship Commander – Pirate Boss – Smuggler Chief – Mercenary Captain – Outlaw Leader – Sailor NPC – Harbor Character – Tavern Character – Historical NPC – Background Character
With its rugged veteran pirate appearance, optimized 24,284-triangle geometry, complete humanoid rig, Unity Humanoid / Mecanim compatibility, PBR materials, and game-ready construction, this character is well suited for adding distinctive pirate leaders and experienced seafarers to ships, harbors, taverns, coastal settlements, historical environments, and open-world scenes.
Disclaimer: This is a fictional character and is not intended to represent or reproduce any real individual. Any resemblance to real persons, living or deceased, is purely coincidental.