Scary Horror Prison
What's included ... - Documentation Not included: characters, animation, audio, gameplay or door logic. Lighting is realtime; nothing is baked.
by AZIZ 3D ART
Price History +
- Unity 6000.6 (Unity 6.6), URP 17.6, PC renderer using Forward+
- 357 models / 357 prefabs, metric scale (1 unit = 1 m)
- Complete level: about 1.66 million triangles (511 prefab instances). The largest model is the tiled cellblock floor (about 430,000 triangles)
- Textures: 114 PNG maps at 1024 x 1024
- Materials: 46 URP Lit
- Colliders: mesh colliders on every prefab
- Rigging: No - Animation: No - UV: box-projected, real-world scale
- Lights: 56 realtime (point and spot)
Scary Horror Prison is a large, two-level abandoned prison environment for horror, survival, exploration and cinematic projects in Unity's Universal Render Pipeline.
Level 00: admission hall with entrance doors, barred windows, glazed reception booth and guard post, a cellblock corridor with eight furnished cells, a security checkpoint and a surveillance control room.
Level 01 (+6 m): abandoned infirmary, records room with archive shelving and staff office, reached by a two-flight staircase.
What's included
- 357 FBX models, one model per file, organised by area (Cellblock, Hall, Staircase, Upper Floor) and type (Architecture, Props)
- 357 ready-to-use prefabs, one for each model: materials assigned, mesh colliders, static flags, pivot at the bottom centre
- Complete level prefab built from 511 prefab instances, so you can reuse or rearrange any part of it
- Furniture and equipment: cell beds, toilets, washbasins, cell gates, control desks, CCTV monitors, guard desk, benches, lockers, infirmary beds, IV stand, archive shelving, office desk, chandeliers, pipes, signs and more
- Dressing sets: debris, papers, wet floor patches, damp streaks, scratches and tally marks
- 46 URP Lit materials (38 textured PBR sets and 8 simple or emissive materials)
- 114 PBR texture maps (BaseColor, Normal, MetallicSmoothness), 1024 px, tiling every 2 m
- Demo scene with 56 realtime lights, candles, emissive fluorescent tubes, fog and a horror post-processing profile (ACES, bloom, vignette, grading, film grain)
- 13 preset cameras covering every area
- Documentation
Not included: characters, animation, audio, gameplay or door logic. Lighting is realtime; nothing is baked.