School Girl Saya


The materials in this Unity project are pre-configured to work with the LilToon ... // CORE FEATURES // ... The character is rigged to the standard Humanoid skeleton, allowing you to easily ...


by Selkie


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Modular stylized anime schoolgirl. Features Humanoid rig, 52 ARKit blendshapes for facial capture, additional bones for physics simulation, and 6 color variations for games and VTubing.

Rigged: Yes

Rig Type: Humanoid

Bone Influences: Up to 8 per vertex. (Requires Skin Weights = Custom (Max Bones/Vertex = 8) on import, and Quality → Skin Weights = Unlimited in Project Settings.)

Animated: No

Additional Bones: Yes (breasts, thighs, butt, skirt, ruffles, hair, eyes, jaw)

Facial Blendshapes: 52 (ARKit)

Shader Used: LilToon (Required)

Faces: 43749 Tris: 86045 Verts: 44431 (Fully assembled character with hidden body parts removed)

The character does not have an LOD system

Render pipelines: Built-in, URP, HDRP

HDRP Note: Requires Light Probe System = Light Probe Groups (Project Settings → Quality → HDRP → Lighting). Materials might not render properly if Probe Volumes is used instead.

Texture resolution: 4096x4096

Maps included: Base Color, SDF (face)

School Girl Saya is a modular stylized 3D character. The model is rigged to the Humanoid skeleton and comes with ARKit facial blendshapes and extra utility bones (hair, breast, thighs, butt, dress) for physics simulations.

[ IMPORTANT REQUIREMENT ] The materials in this Unity project are pre-configured to work with the LilToon Shader. Please download and import the free LilToon shader from its official repository(GitHub/Booth) into your project BEFORE importing this character asset to ensure all materials compile correctly.

// ------------------------ // CORE FEATURES // ------------------------

  • Lowpoly topology optimized for stylized/mobile games
  • 6 pre-configured color variations (freely mix hair, eyes, and dress colors for various looks)
  • Unity Humanoid Rig ready for standard animations
  • 52 Apple ARKit Blendshapes for facial mocap
  • Custom additional bones for body, hair and clothing physics
  • Facial SDF map included for accurate shadow rendering

// ----------------------- // RIGGING & PHYSICS // ----------------------

The character is rigged to the standard Humanoid skeleton, allowing you to easily retarget any existing humanoid animations from the Unity Asset Store.

In addition to the base skeleton, custom bones have been placed to support dynamic movement. You can attach your preferred physics assets (such as Magica Cloth 2, Dynamic Bone, etc.)

// ----------------- // BLENDSHAPES & FACIAL CAPTURE // -------------

Saya features a full set of 52 Apple ARKit blendshapes. This makes the character ready for lip-sync, in-game cutscenes, VTubing setups, or real-time facial capture apps.

// -------------------- // MESH STRUCTURE & OUTFIT // -----------------

In the default dressed version, the body parts hidden under the dress, shoes and socks are removed for optimization. The package also includes the bare body mesh and underwear with 2 color variations (white & pink).

If you need any help or have questions, contact me at noprime3d@gmail.com