Highly detailed, realistic modular 3D Sci-fi character with vest and pistol.
Polycount
Faces 53,232 ・ Tris 106,250 ・ Verts 53,378
Character does not have LOD system
4K Textures
BaseColor, Normal, Emissive, IDMap, ORM(OcclusionRoughnessMetallic), SSS (Subsurface Scattering), Specular, Cavity, Parallax, Opacity
14 Texture sets: Torso, Head, Arms, Legs, Human Head, Eyebrows, Eyelashes, Eyes, Teeth, Vest, Scarf, Shoulders, Bag, Pouch, Holster, Pistol
Tested with
- Advanced Locomotion System v4
- Standard 3rd person animations
Key Features
- Supports Built-in, URP, and HDRP
- Fully Rigged with Humanoid Rig
- Materials with easily customizable colors
- Includes full-body mesh and modular parts
Materials
Materials are made in Shader Graph. There are three types of materials, one for each rendering pipeline. The colors of the material are configurable through parameters. A Material ID map is used for changing colors of a BaseColor Map. There is also the possibility to add pattern to clothes.