Sci−fi Character 02


Sci−fi Character 02


by Danylo Fursov


Price History +

Highly detailed, realistic modular 3D Sci-fi character with vest and pistol.


Polycount


Faces 53,232 ・ Tris 106,250 ・ Verts 53,378


Character does not have LOD system


4K Textures


BaseColor, Normal, Emissive, IDMap, ORM(OcclusionRoughnessMetallic), SSS (Subsurface Scattering), Specular, Cavity, Parallax, Opacity


14 Texture sets: Torso, Head, Arms, Legs, Human Head, Eyebrows, Eyelashes, Eyes, Teeth, Vest, Scarf, Shoulders, Bag, Pouch, Holster, Pistol


Tested with

  • Advanced Locomotion System v4
  • Standard 3rd person animations

Key Features

  • Supports Built-in, URP, and HDRP
  • Fully Rigged with Humanoid Rig
  • Materials with easily customizable colors
  • Includes full-body mesh and modular parts

Materials

Materials are made in Shader Graph. There are three types of materials, one for each rendering pipeline. The colors of the material are configurable through parameters. A Material ID map is used for changing colors of a BaseColor Map. There is also the possibility to add pattern to clothes.