Sci-fi Containers Pack
Minimum Unity version 6000.0. No scripts and no custom shaders. ... crates or supply drops. ... sits on its hinge edge. ... as it opens. - One material for the whole set.
by ok_dev
Price History +
Number of textures: 5 (3 base colour + 1 shared normal + 1 shared metallic/smoothness).
The included HDRP and Built-in packages add 5 each, 15 in total across the three pipelines.
Texture dimensions: 4096 x 4096, PNG
Polygon count (triangles):
Capsule case - 6,986
Chest - 7,361
Crate box - 5,730
Hex canister - 4,456
Barrel - 3,942
Total - 28,475
Minimum polygon count: 3,942
Maximum polygon count: 7,361
Number of meshes/prefabs: 9 unique meshes / 15 prefabs (5 containers x 3 colour variants)
Rigging: No
Animation count: 0
Animation type list: none
UV mapping: Yes - one UV channel, non-overlapping, inside 0-1, no UDIM
LOD information: No LODs
Types of materials and texture maps: PBR metallic/roughness. One material per colour
variant, 3 materials per pipeline. URP Lit uses Base Map, Metallic/Smoothness and Normal;
HDRP Lit uses Base Map, Mask Map and Normal; Built-in uses Standard with Albedo,
Metallic/Smoothness and Normal.
Collision: convex mesh colliders authored per part, 49 hulls across the set. Lid colliders
are parented to the lid and follow it as it opens.
Render pipelines: configured for URP; HDRP and Built-in are included as separate Unity
packages inside the pack. Minimum Unity version 6000.0.
No scripts and no custom shaders.
Five sci-fi storage containers — a long capsule case, a chest, a crate box, a hex canister
and a barrel — ready to drop into a shooter, survival, looter or strategy project as loot
crates or supply drops. Fifteen prefabs in total: every container in all three colour
variants, each with collision set up and ready to place.
- Four of the five containers have a hinged lid as a separate mesh, and every lid pivot
sits on its hinge edge. Opening one is a single rotation on one local axis — about 75
degrees is fully open — so lids can be driven from code, a tween or an animation clip
with no extra parent objects. The lid colliders are parented to the lid and follow it
as it opens.
- One material for the whole set. All five containers share a single 4K texture set per
colour variant, so a shelf full of containers is one draw call batch instead of five,
and a colour swap is one material swap - not a new set of assets.
- Convex mesh colliders authored per part, 49 hulls across the set, so containers stack
on each other and physics objects rest on them correctly.
Three colour variants are included: black and white, green, and red and white.
Configured for the Universal Render Pipeline out of the box. HDRP and Built-in versions
are included as separate Unity packages inside the pack — one double-click and the
materials and prefabs are set up for your pipeline. A demo scene with all fifteen prefabs
is included.
No scripts and no custom shaders: only stock Unity shaders, so nothing breaks on upgrade.