SciFi Engineer’s Room Environment

Explore the modular SciFi Engineer's Room with 73 unique meshes.


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Explore the SciFi Engineer's Room with 73 unique meshes. The environment is fully modular and well optimized for Game Ready Projects. You can easily enlarge your Sci-Fi Environment with Modular Assets.

Sci-Fi Engineer's Room Story : Once there was a scientist-engineer who dearly missed his family. On his desk, he kept a hologram of his daughter, and on his bed sat a cyborg bear, a reminder of her. He also had a robot named RobbyCube on his shelf, his daughter's favorite cartoon character. Throughout his space, there were small signs that reminded him of his family, keeping their memory close.

You can ask any questions you have about the package content by clicking on the Discord 💬 link provided.

🚀 Modular Freedom: Dive into the limitless universe of customization as you assemble awe-inspiring space environments. Our modular assets seamlessly connect, allowing you to construct intricate interiors and futuristic corridors effortlessly.

🎨 Versatile Textures: Unleash your imagination with a diverse range of textures that breathe life into your environments. From sleek metallic surfaces to glowing sci-fi panels, each texture is meticulously crafted to provide the perfect ambiance for your space adventures.

🌐 Optimized Performance: Strike the perfect balance between quality and performance. Our assets are optimized for efficiency, allowing you to create stunning visuals without sacrificing runtime performance.

📐 Scalable Design: Whether you're building a massive space station or a compact spacecraft, our assets are designed to scale seamlessly. Tailor your environments to fit the scope of your project with ease.

🚀 Endless Exploration: Immerse your players in an expansive universe ripe for exploration. With a wide array of assets at your disposal, the possibilities for creating diverse and captivating space environments are virtually limitless.

Pack supports HDRP, URP and BUILTIN!!! To open URP, drag the .unitypackage file (Settings>URP) into an empty URP project within the Art>Scenes folder. To open BUILTIN, drag the .unitypackage file (Settings>BUILTIN) into an empty BUILTIN project within the Art>Scenes folder.