SciFi Infantry
Jog and Run (x7): Jog Aim F, B, L, R, Run F, L, R Jump (x2): Jump Aim, Jog Aim F Jump ... Materials: armor and rifle master material with recolor zones, glass visor, human ... tris 232,713
by Panchenko Lyudmila
Price History +
A modern armored trooper with hard-surface plates over a flexible suit and a closed helmet with a dark glass visor over a human head. He carries a compact jetpack with two nozzles and a heavy plasma rifle.
He fights on the ground and in the air. On foot he walks and jogs with the rifle aimed in eight directions, turns and fires single, burst and charged shots or one-handed. The jetpack set covers take-off and hover, flight in four directions and firing in the air, plus hit, fall and landing.
Made as a player character, squad member, enemy or boss for sci-fi shooters, third-person action, space and military games.
Effects are ready to use: a plasma muzzle flash and bolts, a charged plasma beam with impact sparks, blue jetpack flames from both nozzles with smoke and dust on take-off and landing. Effects are attached to the animations and play automatically.
The armor material has recolor zones with colour, roughness, metallic and emissive controls, so every skin can be tuned quickly.
5 skins are included. The character is also split into separate parts for modular customization. A showcase scene with all animations, skins and effects is included.
Animations: 65
Idle (x3): Idle Aim, Idle Aim Fidget, Idle Relaxed
Stance (x3): Relaxed To Aim, Aim To Relaxed, Reload
Walk (x9): Walk F, Walk Aim F, B, L, R, FL, FR, BL, BR
Jog and Run (x7): Jog Aim F, B, L, R, Run F, L, R
Jump (x2): Jump Aim, Jog Aim F Jump
Turn (x4): Aim L90, R90, L180, R180
Fire (x8): Single, Burst, Powerful (charged beam), Walk Aim F Fire, Jog Aim F Fire, One Hand Single, Rapid, Strong
Hit (x5): Front Weak, Front Medium, Left, Right, Back
Death (x4): Front, Left, Right, Back Fly
Jetpack (x13): Take Off, Hover, Fly F, B, L, R, Land, Hover Fire Single, Burst, Powerful, Fly F Fire, Hit, Death Fall
Skins: 5 (4096x4096 armor and rifle textures: base colour, normal, roughness, metalness, AO, zone mask, emissive)
Materials: armor and rifle master material with recolor zones, glass visor, human head, eyes and teeth; effect materials with colour, intensity and opacity parameters
Skeleton: humanoid, 1186 bones including face, compatible with the standard third person template; a light version with a simplified face (about 350 bones) is also included
Rigged: Yes | Animated: Yes | Game-ready: Yes | Modular: Yes (19 separate parts)
Polygons (base mesh, 19 skinned parts)
faces 232,713
verts 122,500
tris 232,713
(armor, suit and rifle without head and hidden body: tris 107,803)