Scotland Real-World LIDAR Terrains 8K – Part 2


Anti-tiling terrain shaders - every layer blends three texture sizes by viewing ... Cliffs without stretching - textures are projected from the side on steep faces, so ... Mouse look ... F fly


by Matei Ioan Alexandru


Price History +

46 real-world LIDAR terrains of Scotland, 4.958 x 4.958 km each at 0.61 m resolution, true 1:1 scale in Unity. 9 demo scenes, Built-in/URP/HDRP.
  • Heightmaps - 46 x 16-bit greyscale PNG, 8129 x 8129 px, 0.61 m sample spacing, 4.958 x 4.958 km (about 5 x 5 km, 25 square km) each
  • Height range - 61.4 m to 440.3 m (lowest point of each map at 0)
  • Unity terrains - 2 x 2 tiles of 4097 samples per map, terrain holes for the exact edge
  • Demo content - 3 map prefabs (one prefab works in every pipeline) + 9 demo scenes (3 per pipeline)
  • Ground textures - 7 Scotland ground layers + the shared ground layers, 4096 x 4096 albedo, normal and mask
  • Water - sea and lochs: mirror loch surfaces with moving ripples and depth shading, an ocean with swell on the coast, for Built-in, URP and HDRP
  • Shaders - anti-tiling, world-aligned terrain shaders with side projection on steep faces (triplanar) for Built-in, URP and HDRP
  • Editor tools - Terrain Builder, Project Setup, Scotland Ground Textures; PDF documentation included
  • Compatibility - Unity 2022.3 and above; Built-in, URP and HDRP

Sea bays, rugged hills and river glens of Scotland at their real size

46 real-world terrains from LIDAR elevation data. Sea bays, rugged coast, moorland hills, river glens and lochs of Scotland. Every heightmap covers 4.958 x 4.958 km (about 5 x 5 km, 25 square km) with 0.61 m between samples. Every Unity terrain sample is an original heightmap pixel - nothing is stretched or resampled - and 1 Unity unit is 1 metre.


✦ GOOD TO KNOW

The Scotland collection has 93 maps in two packs. Part 2 (this pack) holds maps 48-93 (46 maps); Part 1 holds maps 1-47 (47 maps). Both parts are the same collection of Scotland - no map is in both parts, and each pack works on its own.


✦ WHAT'S INSIDE

  • 46 heightmaps - 16-bit PNG, 8129 x 8129 px, height range from 61.4 m to 440.3 m
  • 3 demo levels x 3 render pipelines - 9 ready scenes to fly or walk through: Sea Bay, Rugged Hills, River Glen
  • Terrain Builder - one click turns any heightmap into seamless real-scale Unity terrains
  • Scotland moorland ground look - 7 ground layers in 4K (meadow, forest floor, dry earth, scree, rock, gravel, lake bed), painted automatically from slope, landform and height
  • Water - sea and lochs: mirror lochs that reflect the surrounding hills, with gently moving ripples and deeper water towards the middle; the sea stays an ocean with a rolling swell, in Built-in, URP and HDRP

✦ FEATURES

  • Exact scale - size and height range are in every file name and inside every PNG, and the builder reads them for you
  • Anti-tiling terrain shaders - every layer blends three texture sizes by viewing distance, so no repeating patterns
  • Cliffs without stretching - textures are projected from the side on steep faces, so cliffs show real rock texture instead of vertical streaks; flat ground is unchanged
  • Seamless 2 x 2 tiles - each map is split into 4 terrains of 4097 samples (Unity's limit) that share their edge pixels
  • Verify - compares every terrain height with the original pixels

✦ PERFORMANCE

  • Native 3840 x 2160 - no upscaling, demo scenes in player builds: Built-in 192-290 FPS · URP 120-150 FPS · HDRP 140-163 FPS (RTX 3090)

✦ DEMO CONTROLS

Mouse look · WASD move · Shift fast · G walk at 1.8 m eye height · F fly · N / P next / previous level · H help


✦ UNITY 2022.3 AND ABOVE

Built-in, URP and HDRP in one package. Tools > Lidar Terrains > Project Setup switches on terrain holes in your pipeline asset with one click.


✦ USE CASES

Open-world games · flight and driving simulators · hiking and survival games · cinematics · terrain studies. The heightmaps also work in other tools: 16-bit PNG, north up, size and height range in the file name.