Shisa guardian from Okinawan
Made as a companion pet, guardian, mount-sized creature, enemy or mini boss for ... Effect colour and transparency are adjustable with parameters. ... Voice (x4): Roar, Growl, Bark 01, Bark 02
by Panchenko Lyudmila
Price History +
Package: Shisa.unitypackage (one package for all pipelines)
Unity Version: 2022.3 LTS or newer
Render Pipelines: Built-in, URP, HDRP - materials switch automatically on import and on pipeline change
Number of Textures: 29
Texture Dimensions: 4096x4096 (19), 2048x2048 (5 zone masks), 1024 and smaller (5 effect textures)
Polygon Count: 85,004 tris, 61,597 verts (as imported)
Minimum Polygon Count: 85,004
Maximum Polygon Count: 85,004
Number of Meshes: 8 skinned parts in one model (body, eyes, collar, bells, 2 fur card layers)
Number of Prefabs: 6 (5 skins, playable third-person version)
Rigging: Yes, custom quadruped skeleton, 54 bones (Generic)
Animation Count: 52
Animation Type List: idle 3, locomotion 12, turn 3, jump 2, attack 6, voice 4, hit 3, death 1, playful 10, rest 8 (8 root motion + in place)
UV Mapping: Yes
LOD Information: no LODs
Types of Materials and Texture Maps: PBR - Base Color, Normal, Metallic/Smoothness or Mask Map, AO, Zone Mask; 22 materials. Built-in: 4 custom shaders (Body, Fur, FX, Label); URP/HDRP: Shader Graph versions with the same sliders. Body: 4 recolor zones, tint, hue, saturation, brightness, eye glow. Fur: alpha cutout, double-sided
Effects: golden aura (magic circle + force field dome), roar waves from the mouth, golden paw trails on strikes, eye glow; materials: FX Color, FX Opacity, Glow
Scripts: 8 runtime C# (creature, effects, display, controller, showcase camera, clip library, light, labels) + Editor pipeline setup
Demo scene: Stand/Showcase.unity - all 52 clips posed, 5 skins, effect previews, labels, dark background; no Play needed
Documentation: Documentation/Shisa - Unity instructions.txt
Low-poly game-ready model of Shisa, the mythical lion-dog guardian from Okinawan and East Asian legends.
A stylized lion-dog with curly fur made of hair cards, a carved collar with tassels and bells, big expressive eyes and a painted guardian pattern on the body.
It moves like a real big playful pup and fights like a guardian beast: bites, a pounce, a roar, growls and barks.
Made as a companion pet, guardian, mount-sized creature, enemy or mini boss for fantasy, Asian fantasy, mythology, RPG, adventure and cozy games.
Magic effects are ready to use: a golden aura with a Japanese style magic circle on the floor and a small golden force field around the body, golden elliptical waves from the mouth on the roar, golden paw trails on strikes and a soft glow in the eyes. Effect colour and transparency are adjustable with parameters.
The body material has 4 recolor zones (zone masks for every skin) with sliders for colour, hue, saturation and brightness, plus global tint, roughness, metallic and eye glow controls and fur colours, so any skin can be repainted in seconds.
5 skins are included. A showcase scene with all animations and skins is included.
Animations: 52
Idle (x3): Idle 01, Idle 02, Idle Happy
Locomotion (x12): Walk, Walk Back, Trot Happy, Run, Strafe Left, Strafe Right - in place and root motion
Turn (x3): 90 left, 90 right, 180
Jump (x2): in place and root motion
Attack (x6): 4 bites, pounce (in place and root motion)
Voice (x4): Roar, Growl, Bark 01, Bark 02
GetHit (x3), Death (x1)
Playful (x10): Play Bow, Play Swat, Pounce Play, Tail Chase, Happy Jump, Give Paw, Head Tilt, Shake Off, Sniff Ground, Dig
Rest (x8): Yawn, Stretch, Sit Down, Sit Idle, Sit Up, Lie Down, Lie Idle, Lie Up
Skins: 5 (4096x4096 body textures: base colour, normal, metallic, roughness, gloss, AO and packed maps) + shared 4096 fur atlas
Materials: body (4 recolor zones with colour, hue, saturation, brightness sliders; global tint, roughness, metallic, eye glow) and fur cards (fur colour, tip colour, root darkness), 5 skin variants; effect materials with colour and opacity parameters
Skeleton: custom quadruped skeleton, 54 bones (root, spine, legs, tail, jaw, ears, eyes, bells)
Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: see the technical information below
Polygons (base mesh, 8 skinned parts: body, eyes, collar, bells, 2 fur card layers)
faces 42,972
verts 57,131
tris 85,075
(body without fur cards: faces 8,572, tris 16,275)