Siberia Taiga Uplands & Plateaus Real-World Terrains 264 km²
✦ PAINT THE OTHER 33 MAPS - OR YOUR OWN TERRAIN The Terrain Builder turns any heightmap of the pack into terrains with one click ( ... ✦ MATERIAL ... ✦ FRAME RATE ... URP 172-182 FPS
by Matei Ioan Alexandru
Price History +
- Maps - 36 x 16-bit PNG heightmaps at 8129 x 8129 px; every map 16,256 m square (264 km²) at 2 m spacing
- Height span - 343 m to 906 m per map, minimum at 0
- Unity terrains - four 4097-sample tiles per map with shared edge rows, holes cut along the outer edge
- One height level - 10.5 mm on the lowest-relief map, 27.7 mm on the highest (32,767 levels is Unity's limit)
- Demo content - 9 scenes (3 per pipeline) and 3 pipeline-independent prefabs
- Textures - eight 4K layers: albedo with smoothness, normal, mask
- Ground - powder below a tree line, wind-packed tops, dark rock scarps with ledge snow, kurum block fields
- Rendering - anti-tiling winter terrain material (hex tiles, distance scales, 4-scale variation), steep-face side projection, per-pixel snow against rock - Built-in, URP and HDRP
- Editor - Terrain Builder (full / half / quarter detail), Project Setup, Siberia Winter Ground (Paint Selected Terrains, Build and Paint, Restore); documentation as PDF
- Compatibility - Unity 2022.3 and above
▶ The winter plateaus on film, 4K: https://youtu.be/kWJaqsRdCjI
Siberia's taiga uplands and plateaus under deep snow: 36 true-scale maps for Unity, each one 16,256 m across
Rounded uplands, flat table lands and the scarps that drop from them, taken from real-world elevation data (DEM) of Siberia, Russia, at 2 m per pixel. The relief runs from 343 m on the gentlest map to 906 m on the boldest, and every map covers 264 km².
✦ WHAT WINTER DOES TO A PLATEAU
- Below the tree line - soft, dry powder lies deep and sheltered, without a single wind form
- On the open tops - the wind packs the snow hard and carves sastrugi, long ridges that run with the wind
- Along the scarps - dark bedded rock breaks through in steps, each ledge of its beds holding a line of snow
- Under the cliffs - block fields half buried in snow, only their stone tops showing
✦ THE NUMBERS
- Heightmaps - 36 files, 16-bit greyscale PNG, 8129 x 8129 px
- Scale - 1 pixel = 2 m = 1 terrain sample; no map is ever resampled
- Terrains - 2 x 2 per map, 4097 samples and 8,192 m per tile, seamless across the shared edges
- Heights - lowest point at 0; Unity keeps 32,767 height levels, 10.5 to 27.7 mm each on these maps
- Demo scenes - 9: Stepped Table Land, Range Front and River Plain and Ridges and River Valley in Built-in, URP and HDRP
- Ground layers - eight, in 4K: soft powder, thin scoured snow, wind slab, dark rock, pale granite, block field, clear ice and white ice
✦ PAINT THE OTHER 33 MAPS - OR YOUR OWN TERRAIN
The Terrain Builder turns any heightmap of the pack into terrains with one click (full, half or quarter detail). The Siberia Winter Ground window then paints them like the demo scenes. It needs no masks: it measures shelter and exposure for the wind direction you set, crests and hollows at several sizes, slope, sun side, roughness and drainage.
- Presets - Uplands and Plateaus is made for these maps; Lakes and River Plains, Mountain Valleys and High Ranges come with it
- Tree Line - one slider moves the border between sheltered powder and wind-worked snow
- Kurum, Rock Amount, Beds - more or fewer block fields, more or less bare rock, rock beds on or off
- Build and Paint - from a heightmap PNG to a painted map in one step
- Restore - the ground before the last paint is kept on disk and comes back with one button
✦ MATERIAL
One winter terrain material for all three render pipelines. Hex-tile stochastic sampling and several distance scales stop texture repeats, four scales of ground variation break up the white, steep faces are projected from the side, and on rock the snow is resolved against the stone per pixel, so ledges and ribs stay crisp. Powder is matte, wind slab has a satin sheen.
✦ FRAME RATE
Demo scenes in player builds, native 3840 x 2160 with no upscaling, RTX 3090: HDRP 149-158 FPS · URP 172-182 FPS · Built-in 291-353 FPS.
✦ REQUIREMENTS AND NOTES
- Unity 2022.3 and above - Built-in, URP and HDRP content in the same package
- Ground only - terrains, ground layers and tools; no plant or object meshes and no water surfaces
- Demo light - a low sun, 13 degrees up in the south, and long blue shadows
- Credits - nothing in this pack obliges you to credit anyone
✦ THE OTHER THREE SIBERIA PACKS
- Frozen Lakes & River Plains - lake lowlands and wide frozen rivers: https://assetstore.unity.com/packages/slug/429844
- Mountain Valleys - broad valleys and basins between ranges: https://assetstore.unity.com/packages/slug/429848
- High Ranges - the steepest ground of the series: https://assetstore.unity.com/packages/slug/429850