Spaceship with Full Interior: Minerva Corvette


This is a highly detailed spaceship with a fully modelled interior and animated elements. The included playable demo scene can serve as a good starting template, or as inspiration.


by Vattalus Assets


Price History +

A large spaceship complete with fully detailed interior and included playable demo scene in which you can explore and pilot the Minerva Corvette (just sit center seat on the bridge). This versatile package is suitable for a wide variety of Sci-Fi games/experiences. It can be your hero ship with which you explore the galaxy, set dressing for a sci-fi level in which you do gameplay activities in the landed/derelict ship interior. Or use the ship as your backdrop for your animated story. The various interior rooms together with the customizability of materials and atmosphere offer countless gameplay opportunities.


The ship has 10 rooms across 2 decks, as follows:

- Bridge [1 to 5 seats (customizable) and a holo-table]

- Captain's Quarters

- Crew Quarters [7 bunks]

- Main Deck Lounge & Corridor (combination of meeting room, kitchen and lounge)

- Engineering Room

- Medbay

- Bathroom

- Storage Room

- Cargo Hold

- Airlock that also serves as the cargo ramp.


Super optimized texturing: This asset uses the trimsheet texturing approach, which means a single PBR texture set (5 textures) is used to texture almost everything.

This optimizes build size, memory allocation, draw calls, and allows for added customization by mixing and matching the various color variants of the main material in the different rooms / hull of the ship.


Shared materials and scripts between multiple asset packs: Optimize your project further by sharing the same materials with my other assets: "Fenris Frigate", "Phobos Starhopper", "Modular Turrets" [more coming])


Shader-based material colors: The trimsheet shader allows for customizing 3 color zones. Easily modify or create new color variations of the trimsheet materials.


Dozens of interactable elements (Doors, seats, beds, cupboards, light switches etc) with either script-driven or fbx-baked animations.


Many dynamic ambient sound effects for maximum immersion. All interactables have sound effects too.


SCRIPTS: The package also includes a set of scripts that are used in the playable demo in order to bring this massive ship to life.

More details on the included scripts/texures/shaders in the "Technical details" section below. Also a detailed documentation is included in the package (VattalusAssets>Common>AssetFrameworkDocumentation.PDF)

***DISCLAIMER: Due to the added complexity of navigating a ship interior while moving/rotating, actual ship movement is NOT implemented. All apparent ship movement is purely artifical and serves an illustration purpose only. The Ship controller script offers a basis to handle movement inputs, but in the current version it is commented out. You will need to implement this functionality yourself, according to your needs.***