Have a full mesh and separate parts
Live-Link Ready with 52 ARkit Blendshapes
All separate parts are skeletal mesh
7 UV set 4096x4096 + Eye, Spear, Shield
In the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothing
TGA format textures:
Base color, normal, Sclera, MaskEye, combined map: ambient occlusion, roughness, metallic,
For each UV set
TGA fur texture format:
Base color, normal, ambient occlusion, Alpha, Root
Character without helmet:
Faces: 45545
Vertex: 52141
Tris: 89429
Character with helmet:
Faces: 47283
Vertex: 53882
Tris: 92781
Spear:
Faces: 1402
Vertex: 1475
Tris: 2752
Shield:
Faces: 937
Vertex: 990
Tris: 1814