Spike Trap – Dungeon Interactables


Modular spike trap prop with separated mesh components and two ready-made trigger animations (release and retract), built for dungeon and fantasy game environments


by Pundalf


Price History +

A game-ready spike trap asset designed for dungeon interiors, fantasy environments, and trap-based gameplay mechanics. The mesh is split into two separate objects with correctly placed pivot points, base and spikes, allowing independent movement and easing manual adjustment or re-animation if needed.

Two animations are included: release (spikes extend upward from the base) and retract (spikes return to hidden position), built with a Unity Animator Controller and ready to trigger via code, Timeline, or pressure plate style events.