Student ID


• Tris 12
• Vertex 24
• Standart Shader (Autodesk Interactive)

• PBR Maps are 1024×1024:


by Max Bornysov


Price History +

• Tris 12
• Vertex 24
• Standart Shader (Autodesk Interactive)

• PBR Maps are 1024x1024:
- Albedo
- Roughness
- NormalMap

• Annotation
- Note the "Color Space" setting in your project. If the texture seems too dark or too light, and does not match the screenshots, I recommend you to understand this topic