Stylized Frontier Camp & Ruins Kit


No rigging, animation, LODs, scripts or audio. ... Screenshots show actual package content. The art is flat-colour and low-poly: no texture maps, characters, animations, LODs or gameplay ...


by Bramblekiln Studio


Price History +

56 stylized low-poly frontier props: palisade walls and gate, camp gear, ruined watchtower pieces, stone ruins, waystones and rocks. Three demo scenes. URP only.

56 prefabs built from 56 FBX models; 103,146 triangles for one copy of each prefab (about 84 to 7,208 triangles per prefab; exact values in Technical_Specifications.csv). 93 solid-colour URP Lit materials (9 emissive), no texture maps. UV0 on every mesh; lightmap UV1 generated on import. Static non-convex MeshColliders on every prefab; grounded pivots. Three demo scenes plus generated ground/path meshes and URP Volume profiles. Blender 4.3 sources in a ZIP. Tested in Unity 6000.6.0f1 with URP 17.6.0. No rigging, animation, LODs, scripts or audio. Built-in and HDRP compatibility and mobile performance are not claimed.

Build fortified camps, ruined outposts and moonlit shrines with fifty-six stylized environment prefabs. Combine modular palisade walls, a gate and corner pieces with stake fences, spiked barricades, crates, hay bales, a campfire, bedrolls, a lean-to shelter, a notice board, a scarecrow and lanterns.


The ruined-watchtower set adds a broken tower, fences, scaffolding, rubble, debris, a fallen beam, supplies, a weapon rack, a torn banner and a signal brazier. Stone ruins, waystones with glowing runes, a broken shrine altar and a set of boulders and rocks round out the collection.


Three included demo scenes show everything: a labelled catalog, a daytime palisade camp, and a dusk watchtower ruin with fog, coloured lights and a URP Volume. Includes solid-colour URP materials, static mesh colliders, grounded pivots, UVs, a technical specification sheet and the Blender sources. Screenshots show actual package content. The art is flat-colour and low-poly: no texture maps, characters, animations, LODs or gameplay scripts are included, and the gate is static.