Stylized Goblin Brute Outfit
Modular outfit Every outfit piece is a separate mesh on one shared skeleton: hood, skull shoulder pad, ... All clips are made for a Unity Humanoid rig, so you can retarget them to other ...
by UnicornWay
Price History +
- Number of textures: 9
- Texture dimensions: 4096 x 4096
- Polygon count: 14,988 triangles fully dressed with cleavers; 8,946 triangles naked body + eyes + cleavers
- Minimum polygon count: 394 triangles (hook)
- Maximum polygon count: 7,346 triangles (full body)
- Number of meshes / prefabs: 11 skinned meshes / 16 prefabs
- Rigging: Yes, Unity Humanoid
- Animation count: 19
- Animation type list: Idle, Look Around, Combat Idle, Walk, Walk Back, Strafe Left, Strafe Right, Run, Jump Start, Jump Loop, Jump End, Attack 1, Attack 2, Attack 3, Attack 4, Roar, Hit, Hit Right, Death (60 FPS, in place)
- UV mapping: Yes
- LOD information: No LODs
- Types of materials and texture maps: 5 URP Lit materials; Base Color, Normal, Metallic/Smoothness (with AO)
- Render pipeline: URP 17+, Unity 6000.0 or newer
- Demo: playable demo scene (Input System package) and a mesh showcase scene
- Documentation: PDF included
Stylized Modular Goblin Brute is a game-ready fantasy character for RPG, action, MMO and boss-fight projects. A hulking goblin butcher with twin cleavers, a leather hood, an apron and a skull shoulder pad, ready to be a mini-boss, a crowd of enemies or a playable bruiser.
Modular outfit
Every outfit piece is a separate mesh on one shared skeleton: hood, skull shoulder pad, apron, belt, hook, gloves and two cleavers. Turn pieces on or off to build anything from a bare goblin to a fully armored butcher and get many enemy variations from one character.
3 skin colors and 2 outfit colors
Green, Blue and Yellow skin materials, plus a bloody and a clean version of the outfit. Ready-made prefabs are included for each variant.
19 animations
Idle, Look Around, Combat Idle, Walk, Walk Back, Strafe Left, Strafe Right, Run, Jump Start, Jump Loop, Jump End, four cleaver attacks, Roar, Hit from the left, Hit from the right and Death. All clips are made for a Unity Humanoid rig, so you can retarget them to other humanoid characters or play your own Humanoid animations on the brute.
Playable demo scene
Try the character right away: third-person controls, an MMO-style orbit camera, a four-hit cleaver combo, a roar and jumps with air control. Enemy brutes patrol, roar when they spot you, attack one at a time and react to hits from both sides. The demo scripts are clean C# and a good starting point for your own controller.
Mesh showcase scene
Every prefab of the package is laid out in rows, so you can see all parts and skins at a glance.
Rendered in Blender, set up for Unity 6 and URP. Full documentation (PDF) is included.