Stylized Goblin Shaman Outfit
Every outfit piece is a separate mesh on one shared skeleton. Turn pieces on or off to build anything from a bare goblin with a staff to a fully ... 3 skin colors ... Playable demo scene
by UnicornWay
Price History +
Number of textures: 17
Texture dimensions: 4096 x 4096 (body and outfit), 2048 x 2048 (staff)
Polygon count: 22,210 triangles fully dressed; 8,349 triangles naked body + eyes + staff
Number of meshes / prefabs: 18 skinned meshes / 22 prefabs
Rigging: Yes, Unity Humanoid
Animation count: 21
Animation type list: Idle, Look Around, Walk, Walk Back, Strafe Left, Strafe Right, Run, Jump Start, Jump Loop, Jump End, Combat Idle, Attack 1, Attack 2, Attack 3, Spell Cast, Spell Attack, Voodoo Attack Start, Voodoo Attack Loop, Voodoo Attack End, Hit, Death (60 FPS, in place)
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps: 7 URP Lit materials; Diffuse (Base Color), Normal, Metallic/Smoothness (with AO), Emissive
Render pipeline: URP 17+, Unity 6000.0 or newer
Demo: playable demo scene (Input System package) and a mesh showcase scene
Documentation: PDF included
Stylized Modular Goblin Shaman is a game-ready fantasy character for RPG, action, strategy and MMO-style projects. A sly tribal spellcaster with a crystal staff, a goat-skull mask and a bone-and-skull outfit, ready for heroes or enemies in your game.
Modular outfit
Every outfit piece is a separate mesh on one shared skeleton. Turn pieces on or off to build anything from a bare goblin with a staff to a fully dressed shaman, and get many enemy variations from one character.
3 skin colors
Green, Blue and Yellow skin materials with matching Green, Blue and Red staff crystals. Ready-made prefabs are included for each variant.
21 animations
Locomotion, jump, staff combo, spell casting, a voodoo ritual, hit and death. All clips are made for a Unity Humanoid rig, so you can retarget them to other humanoid characters or play your own Humanoid animations on the shaman.
Playable demo scene
Try the character right away: third-person controls, an orbit camera, a staff combo and three spells (Spell Bolt, Charged Bolt and Voodoo Ritual with a meteor shower) with effects and cooldowns. Enemy goblins patrol, look around and attack. The demo scripts are clean C# and a good starting point for your own controller.
Mesh showcase scene
Every prefab of the package is laid out in rows, so you can see all parts at a glance.
Rendered in Blender, set up for Unity 6 and URP. Full documentation (PDF) is included.