Stylized Interactive Prop System: Break, Open & Loot


Interactive environment framework optimized for SRP Batcher/GPU Resident Drawer via vertex colors. Features physics destruction, 3 loot modes, editor simulation, VFX, prefab painter & 24 unique props.


by DPTGames


Price History +

Break, Open & Loot — Destruction, Pre-Wired

Building interactive destruction from scratch is tedious and time-consuming. Stylized Interactive Prop System bypasses the setup entirely, shipping with destruction, physics, audio, and VFX fully pre-configured. Assign your loot, choose your spawn mode, and you are ready to play.

  • Zero Setup Required: Every prop includes pre-fractured broken states (10–17 debris fragments), impact audio, and particle effects.
  • In-Editor Testing: Trigger explosions, tune physics, and reset props directly in the scene view. Iterate in seconds, not minutes—without hitting the Play button.
  • Drop-in Ready: Perfect for dungeons, taverns, camps, and stylized open-world environments.

Perfect for dungeons, taverns, camps, and stylized open world environments


Core Systems

1. Interactive Physics & Variant Prefabs

  • Directional Impacts: Props react to where they are hit, applying realistic directional force to debris and triggering cascading chain reactions with linked physics.
  • Versatile Configurations: Every prop comes in three distinct configurations to optimize scene budgets: Lightweight Dressing (static decoration), Interactive-Only (breakable or openable), and Hybrid (both openable and breakable).

2. Integrated Loot Spawning

Three built-in loot modes handle player rewards automatically:

  • Burst On Event: Arcade-style loot explosions that scatter items outward the moment a prop shatters.
  • Pre-Spawn Hidden: Automatically spawns and hides loot inside containers at startup, revealing it only upon opening or destruction.
  • Manual Placement: Full developer control to hand-place specific quest or high-value items exactly where they belong before runtime.

3. Intelligent Audio & VFX Systems

  • Dynamic audio variation: prevents repetitive sound effects, while built-in audio pooling keeps performance smooth even during large destruction events.
  • Performance-Throttled Helpers: Includes a specialized physics audio script featuring smart frame-rate throttling and instance cooldowns, allowing dozens of loot items to drop simultaneously with stable audio performance
  • Impact VFX: Lightweight dust and debris particle systems are pre-wired to instantly sell the impact of every breaking object.

4. Custom Editor Tools

  • Interactive Prop Tester: Provides immediate visual feedback for physics and animations directly in the scene view.
  • Advanced Prefab Painter: Paints props onto any collider with automatic ground alignment, hierarchy organization, and randomized visual variety. Includes physics-based placement, prefab group management, automatic script assignment, and a post-placement Recolor Brush.
  • Texture Channel Packer: Create packed textures compatible with the VCCore material for any model using MRAO pipelines.

Content

Included Gameplay Props & Loot Assets (all hand-modeled from scratch)

Every core prop includes multiple production-ready gameplay states and optimized prefab variants, including destructible versions, openable configurations, lightweight dressing prefabs, broken base states, LOD variants, and modular debris pieces.


Core Environment Props

  • 11 stylized environment props
  • Dressing variants for all props
  • Breakable variants for all props
  • Openable & interactive (openable + breakable) variants for 6 container props (Chest, Crate, Large Crate, Barrel, Cage, Jar)
  • Broken states for all destructible objects
  • High-density breakup system (10–17 fragments per prop) for satisfying destruction feedback
  • LOD0 and LOD1 included, with optimized culling beyond LOD1 for performance

Accessories & Loot

  • 13 accessory and loot assets
  • Dressing variants for all items
  • Physics-enabled variants for 7 accessories (Coin, Gem, Goldbar, Key, Nail, Pouch, Tankard)
  • Breakable variants for 6 accessories (Coin Pile, Crowbar, Hammer, Log Pile, Planks 1 & 2)

Interactive Props Demo Scene: A curated showcase scene featuring all included props, linked barrel chain reactions, pre-configured loot containers, and practical examples of plank prefab usage — ready to explore and test straight out of the box.


System Assets & Extras

  • Pre-configured physics audio profiles (Wood, Metal, Ceramic, Stone, Fabric)
  • 20 baseline audio clips for breaking, opening, and closing
  • Optional DPT_PlaySoundOnCollision script for loose objects and debris
  • Full technical documentation covering inspector, loot setup, and physics configuration
  • Prefab Painter & Texture Channel Packer Demo Scene: A step-by-step walkthrough covering the full setup pipeline from raw textures to a finished painted scene, including texture channel packing and per-instance colour variation.

DPT Material System

  • One master material shared across all assets.
  • Advanced controls for metallic/non-metallic tinting via the ShaderVariant script, and procedural wood grain.