Stylized Magma Rock Monster Pack 2 – Inferno with Elemental VFX
- One individual character scene: ``Magma_Demo.unity`. ... - Prepared and validated with **Unity 6000.3.8f1**. ... - **Input System 1.18.0** for demo keyboard and mouse controls.
by Stylized Core By Z
Price History +
**Model & Rig**
- Character: **Inferno** — Elemental Combat Creature.
- Rig: **Generic / Mecanim compatible**.
- Referenced rig bones: **46**
- Four LOD levels, approximately **100%, 70%, 40% and 15%** of the LOD0 triangle count.
- Model prefab Apply Root Motion: **disabled**; character movement is project-controlled.
| LOD | Triangles | Imported vertices | Rendered parts |
| | | | |
| LOD 0 | 31,878 | 17,528 | 1 |
| LOD 1 | 22,314 | 12,463 | 1 |
| LOD 2 | 12,750 | 7,441 | 1 |
| LOD 3 | 4,780 | 3,085 | 1 |
Mesh statistics are measured on the imported Unity meshes. For multipart models, each row sums the parts rendered at that LOD. Vertex counts include imported seam splits; the rows do not represent additional character variants.
**Textures & Materials**
- PBR textures at **4096 × 4096**.
- **Six skins / 36 texture maps**: six maps per skin.
- Maps: Albedo + Transparency, Normal, Ambient Occlusion, Height, Metallic + Smoothness and Emission.
- Height maps are supplied as source textures; their use depends on the material/shader setup.
- Skins: Lava, Ice, Acid, Poison, Radioactive and Darkness.
- Skin filename suffixes: `Default`, `Frost`, `Acid`, `Toxic`, `Radioactive`, `Dark`.
- Materials are assigned across every body part and every LOD in the six supplied model prefabs.
**Skin Prefabs**
- `Inferno_Acid`
- `Inferno_Dark`
- `Inferno_Default`
- `Inferno_Frost`
- `Inferno_Radioactive`
- `Inferno_Toxic`
**Animation Set — 37 Selectable Viewer Entries**
Idle, Idle_Combat, Walk_Heavy, Walk_Brisk, Attack_1, Attack_2_Rising_Claw, Attack_3_Descending_Claw, Attack_4_Cross_Combo, Cast_Charged_Projectile, Cast_Orbiting_Orbs, Cast_Eye_Blast, Invoke_Meteor_Rain, Invoke_Targeted_Rain, Cast_Ground_Wave, Invoke_Fissures, Breath_Start, Breath_Loop, Breath_End, Jump_Impact, Stomp_AoE, Core_Burst, Armor_Form, Armor_Break, Hit_Front, Hit_Left, Hit_Right, Stun_Enter, Stun_Loop, Stun_Exit, Melt_Enter, Melt_Travel_Loop, Melt_Reform, Death_Fall, Death_Cool, Spawn_Heavy, Roar, Enrage.
The count follows the supplied character viewer. Start, loop, hold, release and recovery stages are counted separately where listed. Additional source clips or internal copies are not advertised as extra showcased abilities. Pose changes within clips are retained; the supplied controller is intended for preview.
Sequence examples:
- Breath_Start → Breath_Loop → Breath_End
- Stun_Enter → Stun_Loop → Stun_Exit
- Melt_Enter → Melt_Travel_Loop → Melt_Reform
Melting combines animation and shader effects. Melted travel movement is controlled by your project.
**VFX & Demo**
- Editable VFX Graph and Shader Graph resources for this character's demonstrated effects.
- Six elemental appearances with element-specific visual treatments.
- One individual character scene: ``Magma_Demo.unity`.
- Scene path: `StylizedCore/StylizedMonsters/AnimationGallery/DemoScene/Individual/Ember/Ember_Demo.unity`.
- Controls: animation playback, six skins, camera orbit/zoom/pan and contextual VFX options.
- The configured character actor in the demo scene provides the preview effect bindings and origins.
- Shared effect dependencies are included; the individual edition does not include the bundle's complete standalone VFX prefab catalog or VFX review scene.
- No group viewer, other character models or cross-character minion assets.
**Requirements & Rendering Setup**
- Prepared and validated with **Unity 6000.3.8f1**.
- **URP 17.3.0**, **Visual Effect Graph 17.3.0** and **Shader Graph 17.3.0**.
- **Input System 1.18.0** for demo keyboard and mouse controls.
- Set **Player > Other Settings > Active Input Handling > Input System Package (New)**.
- VFX Graph requires a compatible graphics device/platform with compute shader support.
- Enable URP **Depth Texture** and **Opaque Texture** for the supplied depth-aware and refraction effects.
- Demo URP pipeline: `AnimationGallery/DemoScene/Rendering/PC_RPAsset.asset`. Assign it in Graphics and any active Quality override, or use a compatible URP configuration.
- Importing the package does not automatically change your project settings.
**Gameplay Integration**
The viewer repeats animations and may hold the end pose to show complete effects. Configure clip Loop Time, state transitions and VFX timing for your game. Movement, targeting, damage, health and AI belong to your gameplay systems. Body-bound effects require appropriate renderers and sockets when adapted to another character.
Includes the character README and `ReusableVFX/README_CharacterIntegration.md`.
Build an imposing boss encounter around **Inferno**, a large stylized rock monster with heavy claw attacks, a chest-eye discharge, meteor rain and elemental ground powers.
**Character Highlights**
- Rising and descending claw attacks, plus a cross combo.
- Charged casting, orbiting elemental powers and a chest-eye discharge.
- Meteor rain, marked rain zones, ground waves and fissures.
- Elemental breath, jump impact, stomp and core burst.
- Armor formation and breaking gestures, enrage, reactions, deaths and a complete melting/reform sequence.
**Characters, Animation & Skins**
- One fully rigged character: **Inferno**.
- **37 selectable animation previews**, with the complete list in Technical Details.
- **Six elemental skins:** Lava, Ice, Acid, Poison, Radioactive and Darkness.
- **Six character prefabs**, one per skin, with materials assigned to every body part and LOD.
- **Four LOD levels** and **4K PBR textures**, including emission maps.
**Elemental VFX**
The included character demo connects supported animation gestures to editable **VFX Graph and Shader Graph** effects. Effects adapt to the selected elemental skin:
- **Lava:** molten surfaces, flames, embers and smoke.
- **Ice:** frost, snow, cold mist and icy fragments.
- **Acid:** viscous liquid, splashes, bubbling puddles and vapor.
- **Poison:** powder and miasma clouds.
- **Radioactive:** golden energy, particles, pulses and refraction.
- **Darkness:** purple smoke, wisps and swirling energy.
The character's demonstrated effects and required shared resources are included. Their supported duration, size, density and playback settings remain editable. The VFX resources are organized separately from the character models and textures; reusing them on another character requires suitable origins, renderers and playback integration.
**Interactive Character Demo**
Preview Inferno, switch between six skins, play its animation set and inspect the coordinated VFX. Camera controls and contextual effect options use Unity's **New Input System**. A character README and VFX integration guide are included.
⚙️ Integration
Prepared for **Universal Render Pipeline (URP)**. The six material-ready model prefabs contain the rig, Animator and LOD setup. A separate configured gallery actor demonstrates animation/VFX connections.
Use your own gameplay controller for movement, animation transitions, targeting, damage and AI. The demo is a presentation tool; adding a model prefab alone does not automatically trigger its effects.
**Individual Character Edition**
This package contains Ember. The four-character **Magma Rock Monsters Pack 2** bundle is available separately and adds the other creatures, group preview and cross-character summon showcase. The full standalone VFX catalog scene is part of the bundle; this edition includes Ember's character demo and required effect resources.
⚡ Support / Contact
Questions, feedback or project screenshots? Join our community on Discord.