Stylized Melee Weapons – 27 Weapons + Rigged Bows


Animation type list: none ... Scale: real-world (1 unit = 1 metre) Render pipelines: URP (default), Built-in (materials package included) Tested in: Unity 6 (6000.5.0f1), URP 17.5


by SFEStudios99


Price History +

Number of textures: 2 (Base Color atlas + Mask Map), shared by every model

Texture dimensions: 1024 x 1024 (both textures)

Polygon count: 3,180 - 5,044 triangles per model (LOD0), 142,702 triangles for all 33 models (per-model table in Documentation/README.txt)

Minimum polygon count: 3,180 triangles (Hatchet)

Maximum polygon count: 5,044 triangles (Block Hammer)

Number of meshes/prefabs: 33 meshes (+ 33 LOD1 meshes) / 33 prefabs (31 static + 2 rigged bows)

Rigging: Yes - 2 bows (recurve bow, longbow), Generic rig, 7 bones each, SkinnedMeshRenderer

Animation count: 0 (the bow string bone is driven by your own animation, Animator or script)

Animation type list: none

UV mapping: Yes - UV0 = shared texture atlas, UV1 = non-overlapping lightmap UVs

LOD information: 2 levels (LOD0 + LOD1) in a LOD Group on every prefab, LOD1 about 50% of LOD0 triangles

Collision: convex Mesh Colliders from custom simple hulls, 1-5 per weapon

Types of materials and texture maps: 1 PBR metallic material (URP Lit; Built-in Standard version included). Maps: Base Color + Mask Map (metallic, AO, smoothness)

Scale: real-world (1 unit = 1 metre)

Render pipelines: URP (default), Built-in (materials package included)

Tested in: Unity 6 (6000.5.0f1), URP 17.5