Stylized Skeleton – Animated Character with 8 Skins


8 skins Base, White, Dark, Metallic, Mossy, Ice, Fiery and Void, each with its own URP Lit material ... 26 animations ... They fly towards the character's back and land 2 to 4 metres away.


by UnicornWay


Price History +

Stylized skeleton for Unity URP: 26 Humanoid animations, 8 skins with glowing Ice, Fiery and Void, physical bone-scatter death, PBR 4K textures and a playable demo.
  • Number of textures: 19
  • Texture dimensions: 4096 x 4096
  • Polygon count: 18,596 triangles
  • Minimum polygon count: 716 triangles (scapulae)
  • Maximum polygon count: 5,310 triangles (ribcage)
  • Number of meshes / prefabs: 11 skinned meshes / 8 character prefabs, 9 demo actor prefabs
  • Rigging: Yes, Unity Humanoid
  • Animation count: 26
  • Animation type list: Idle, Idle Variation, Combat Idle, Walk, Walk Back, Strafe L, Strafe R, Run, Limp Walk, Jump Start, Jump Loop, Jump End, Attack 1, Attack 2, Attack 3, Hit L, Hit R, Spell Cast 1 Start, Loop, End, Spell Cast 2 Start, Loop, End, Wakeup 1, Wakeup 2, Resurrection (60 FPS, in place)
  • UV mapping: Yes
  • LOD information: No LODs
  • Types of materials and texture maps: 8 URP Lit materials; Base Color, Normal, Metallic/Smoothness (with AO), Emissive
  • Render pipeline: URP 17+, Unity 6000.0 or newer
  • Demo: playable demo scene (Input System package)
  • Documentation: PDF included

Stylized Skeleton is a game-ready undead character for RPG, action, MMO and dungeon projects. Use it as a crowd of enemies, a spell caster, a fallen warrior lying on the ground or a playable hero.

8 skins

Base, White, Dark, Metallic, Mossy, Ice, Fiery and Void, each with its own URP Lit material and ready-made prefab. Ice, Fiery and Void have emissive maps that glow with Bloom.

26 animations

Idle, Idle Variation, Combat Idle, Walk, Walk Back, Strafe Left, Strafe Right, Run, Limp Walk, Jump Start, Jump Loop, Jump End, three attacks, Hit Left, Hit Right, two spell casts split into Start, Loop and End, Wakeup from sitting, Wakeup from lying and Resurrection. All clips are made for a Unity Humanoid rig, so you can retarget them to other humanoid characters or play your own Humanoid animations on the skeleton.

Physical bone death

The included SkeletonBoneBreak script turns the character into 18 separate rigid bones in its current pose. They fly towards the character's back and land 2 to 4 metres away. Distance, scatter and spin are set in the Inspector.

Playable demo scene

Try the character right away: third-person controls, an MMO-style orbit camera, a three-hit combo, two purple spell projectiles and jumps with air control. Enemies patrol, attack one at a time, react to hits from both sides, shatter into bones and rise again. Sitting and lying skeletons in all skins get up when you come close and join the fight. The demo scripts are clean C# and a good starting point for your own controller.

Rendered in Blender, set up for Unity 6 and URP. Full documentation (PDF) is included.