Stylized Skeleton Archer – Animated Character with 3 Skins


Blue, Green and Yellow tunics on the same bones, helmet, chainmail, leather and metal ... 24 animations ... All clips are made for a Unity Humanoid rig, so you can retarget them to other ...


by UnicornWay


Price History +

Stylized skeleton archer for Unity URP: 24 Humanoid animations with three bow attacks, 3 outfit colours, an animated bow, PBR 4K textures and a playable demo.
  • Number of textures: 8 (+ 8 small demo FX / UI textures)
  • Texture dimensions: 4096 x 4096
  • Polygon count: 30,404 triangles (+ 428 for the arrow in the hand)
  • Minimum polygon count: 220 triangles (quiver)
  • Maximum polygon count: 5,310 triangles (ribcage)
  • Number of meshes / prefabs: 23 skinned meshes + 1 static arrow / 3 character prefabs, 23 part prefabs, 4 demo actor prefabs
  • Rigging: Yes, Unity Humanoid (+ bow, string, bow limbs, quiver, bag and arrow bones)
  • Animation count: 24
  • Animation type list: Idle, Idle Variation, Combat Idle, Walk, Walk Back, Strafe L, Strafe R, Run, Limp Walk, Jump Start, Jump Loop, Jump End, Bow Attack 1, Bow Attack 2, Bow Attack 3, Attack 1, Attack 2, Attack 3, Hit L, Hit R, Death, Wakeup 1, Wakeup 2, Resurrection (60 FPS, in place)
  • UV mapping: Yes
  • LOD information: No LODs
  • Types of materials and texture maps: 4 URP Lit materials (body + 3 outfit colours, alpha clipped); Base Color, Normal, Metallic/Smoothness (with AO)
  • Render pipeline: URP 17+, Unity 6000.0 or newer
  • Demo: playable demo scene (Input System package) and a showcase scene
  • Documentation: PDF included

Stylized Skeleton Archer is a game-ready undead bowman for RPG, action, MMO and dungeon projects. Use it as a ranged enemy, a guard on the walls, a sleeping skeleton that wakes up or a playable hero.


3 outfit colours

Blue, Green and Yellow tunics on the same bones, helmet, chainmail, leather and metal shoulder plates, bracers, boots, belt, bag and quiver. Each colour has its own URP Lit material and ready-made prefab. Every mesh is also a separate part prefab.


A bow that really shoots

The bow, the bow string, the bending bow limbs, the quiver and the arrow in the hand are animated bones of the rig. In the three bow attacks the archer takes an arrow from the quiver, draws the string and releases it at frame 66: spawn your projectile there. A static arrow mesh for projectiles is included.


24 animations

Idle, Idle Variation, Combat Idle, Walk, Walk Back, Strafe Left, Strafe Right, Run, Limp Walk, Jump Start, Jump Loop, Jump End, three bow attacks, three melee attacks, Hit Left, Hit Right, Death, Wakeup from sitting, Wakeup from lying and Resurrection. All clips are made for a Unity Humanoid rig, so you can retarget them to other humanoid characters or play your own Humanoid animations on the archer.


Playable demo scene

Try the character right away: third-person controls, an MMO-style orbit camera, a three-hit melee combo and three bow skills: Quick Shot, Charged Shot (a glowing arrow that pierces every enemy in its line) and Arrow Rain (a volley into the sky that falls over the target's area). Enemies patrol, attack one at a time, react to hits from both sides, die, sink into the ground and climb out again. Sitting and lying archers get up when you come close and join the fight. The demo scripts are clean C# and a good starting point for your own controller. A showcase scene shows all colours and parts.


Rendered in Blender, set up for Unity 6 and URP. Full documentation (PDF) is included.