Stylized Weapons & Shields
Existing official Asset Store Tools 12.0.5 default UnityPackage validation: 35 Pass, 1 SRP-material ... Each model has one mesh resolution and two 2048 x 2048 textures: BaseColor and packed ...
by Otherworld Forge Studio
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Contents: 19 models, 19 FBX files, 19 prefabs, 19 Standard materials, 38 PNG textures, 19 individual demo scenes and one gallery scene.
Model types: 3 axes, 4 great axes, 3 bows, 3 daggers, 2 swords, 2 shields, 1 spear, 1 staff.
Triangles per model: 2,450-6,231. Exact per-model counts are in Specifications.csv.
Mesh resolution: one per model. No LOD1, LOD2 or LODGroup.
Materials: one assigned Standard material per prefab. Built-in Render Pipeline only.
Textures: two 2048 x 2048 PNG maps per model. BaseColor is sRGB; MetallicSmoothness is linear, with metallic in RGB and smoothness in alpha. No normal or AO maps included.
Scale: 1 Unity unit = 1 meter. Model heights are approximately 0.54-1.80 m. Exact dimensions are in the specification table.
Physics: one non-trigger coarse BoxCollider per prefab. No combat system or precise blade collision included.
Animation: none. No rig, characters, bow deformation or firing.
Tested environment: Windows Unity 6000.4.10f1, Built-in. Actual clean package import, scene save, Editor restart, gallery Play Mode and all 19 individual demo scenes in Play Mode.
Validation: no missing scripts/references or external product Assets dependencies found; 19/19 collider rays hit. Existing official Asset Store Tools 12.0.5 default UnityPackage validation: 35 Pass, 1 SRP-material Warning. This is a local validation result, not Asset Store approval.
Root folder: Assets/OtherworldForge/Weapons19.
Known limitations: static visual props, coarse colliders, no tested character hand fit or player build; Bow_14 has tiny nonzero triangles and Dagger_11 has open layered geometry.
Build an armory with a mix of wooden training weapons, steel equipment and ornate blue-and-gold pieces. This set includes 19 static props: three axes, four great axes, three bows, three daggers, two swords, two shields, a spear and a staff.
The wood, steel and decorated designs give you different equipment looks within the same series. Use them as scene props, inventory displays or starting points for character equipment. Each model comes with a prefab, a Standard material and a coarse BoxCollider. There are 19 individual demos and a gallery scene for browsing the full set.
Each model has one mesh resolution and two 2048 x 2048 textures: BaseColor and packed MetallicSmoothness. The set was tested in Windows Unity 6000.4.10f1 with the Built-in Render Pipeline. URP and HDRP materials are not included.
These are static models. Rigs, animations, bow deformation and firing, characters and combat logic are not included. Character grip placement, animated hand fit and player builds have not been tested. The BoxColliders are coarse volumes and need adapting for precise collision.
Bow_14 contains very small nonzero triangles, with no visible collapse in the reviewed views. Dagger_11 uses open layered geometry and is intended as a visual game prop, not a watertight mesh. Dagger_10 has a small faceted tip. See the README and per-model specification table for the full details.