Stylized Wooden Buckets, Tubs & Kegs — 11 Hand-Painted Props
2 kegs: small, tall 22 prefabs: each prop as a lit PBR version and as an Unlit version (baked colour, for ... Technical ... Real-world scale, pivot at the bottom centre, Y up, metres
by MikkiDu
Price History +
Number of unique models: 11 (44 meshes: LOD0/LOD1/LOD2 + collider each)
Number of prefabs: 22 (11 PBR lit, 11 Unlit)
Triangle count: LOD0 1,156–1,532, LOD1 1,084–1,444, LOD2 708–972, collider 48
Texture resolution: 2048×2048
Texture maps: Base Color, Normal (OpenGL), Metallic-Smoothness, Unlit (baked); occlusion painted into Base Color
Materials: 1 per prop (wood + iron submeshes), URP Lit / URP Unlit
Colliders: convex MeshCollider on every prefab
Rigging / animation: none
Scripts: none
Pipelines: URP. Built-in / HDRP: not included
Unity version: 6000.2.6f2 (tested); URP 17.2
Lightmap UVs: none (generate on import if needed)
Eleven wooden containers with a hand-painted, stylized look, ready to drop into a village, farm, tavern, well or dungeon scene.
Every prop is modelled from real stave-and-hoop construction: individual planks, iron hoops, the main straps with lifting ears. The shapes read from a distance and hold up close.
What's inside
- 3 buckets: classic, sturdy, tall
- 3 tubs: wide, shallow, heavy
- 3 vats: classic, big, straight
- 2 kegs: small, tall
- 22 prefabs: each prop as a lit PBR version and as an Unlit version (baked colour, for mobile and stylized lighting)
- Demo scene with all props
Technical
- Triangles per prop: LOD0 1,156–1,532, LOD1 1,084–1,444, LOD2 708–972
- LODGroup set up on every prefab (3 levels)
- Convex mesh collider on every prefab (48 tris)
- Textures per prop, 2048×2048 PNG: Base Color (occlusion and seams painted into the colour), Normal (OpenGL), Metallic-Smoothness, plus a baked Unlit colour map
- 1 material per prop, 2 submeshes (wood, iron), 2 draw calls per LOD
- No lightmap UVs (UV1): for baked lighting enable "Generate Lightmap UVs" on the model import, or use the Unlit prefabs
- Real-world scale, pivot at the bottom centre, Y up, metres
- Clean topology: no n-gons, no open edges, UVs in 0–1 without overlaps
- Render pipeline: URP only (standard URP Lit and URP Unlit shaders). Built-in and HDRP are not included.
- Made and tested in Unity 6000.2.6f2 with URP 17.2. Not tested in other versions.
- No scripts, no third-party dependencies
Good for top-down and third-person games, farming and crafting sims, RPG villages, hidden-object scenes, VR props.
Roadmap - more hand-painted props in the same style are coming (the same publisher look: a steady stream of props). Reviews and requests shape what goes next.