Stylized Wooden Buckets, Tubs & Kegs — 11 Hand-Painted Props


2 kegs: small, tall 22 prefabs: each prop as a lit PBR version and as an Unlit version (baked colour, for ... Technical ... Real-world scale, pivot at the bottom centre, Y up, metres


by MikkiDu


Price History +

Stylized Wooden Buckets, Tubs & Kegs — 11 Hand-Painted Props

Number of unique models: 11 (44 meshes: LOD0/LOD1/LOD2 + collider each)

Number of prefabs: 22 (11 PBR lit, 11 Unlit)

Triangle count: LOD0 1,156–1,532, LOD1 1,084–1,444, LOD2 708–972, collider 48

Texture resolution: 2048×2048

Texture maps: Base Color, Normal (OpenGL), Metallic-Smoothness, Unlit (baked); occlusion painted into Base Color

Materials: 1 per prop (wood + iron submeshes), URP Lit / URP Unlit

Colliders: convex MeshCollider on every prefab

Rigging / animation: none

Scripts: none

Pipelines: URP. Built-in / HDRP: not included

Unity version: 6000.2.6f2 (tested); URP 17.2

Lightmap UVs: none (generate on import if needed)

Eleven wooden containers with a hand-painted, stylized look, ready to drop into a village, farm, tavern, well or dungeon scene.


Every prop is modelled from real stave-and-hoop construction: individual planks, iron hoops, the main straps with lifting ears. The shapes read from a distance and hold up close.


What's inside

  • 3 buckets: classic, sturdy, tall
  • 3 tubs: wide, shallow, heavy
  • 3 vats: classic, big, straight
  • 2 kegs: small, tall
  • 22 prefabs: each prop as a lit PBR version and as an Unlit version (baked colour, for mobile and stylized lighting)
  • Demo scene with all props

Technical

  • Triangles per prop: LOD0 1,156–1,532, LOD1 1,084–1,444, LOD2 708–972
  • LODGroup set up on every prefab (3 levels)
  • Convex mesh collider on every prefab (48 tris)
  • Textures per prop, 2048×2048 PNG: Base Color (occlusion and seams painted into the colour), Normal (OpenGL), Metallic-Smoothness, plus a baked Unlit colour map
  • 1 material per prop, 2 submeshes (wood, iron), 2 draw calls per LOD
  • No lightmap UVs (UV1): for baked lighting enable "Generate Lightmap UVs" on the model import, or use the Unlit prefabs
  • Real-world scale, pivot at the bottom centre, Y up, metres
  • Clean topology: no n-gons, no open edges, UVs in 0–1 without overlaps
  • Render pipeline: URP only (standard URP Lit and URP Unlit shaders). Built-in and HDRP are not included.
  • Made and tested in Unity 6000.2.6f2 with URP 17.2. Not tested in other versions.
  • No scripts, no third-party dependencies

Good for top-down and third-person games, farming and crafting sims, RPG villages, hidden-object scenes, VR props.


Roadmap - more hand-painted props in the same style are coming (the same publisher look: a steady stream of props). Reviews and requests shape what goes next.