Stylized Worlds: Structures – Villages and Castles
Taiga Mediterranean Desert Volcanic Coast Wetland Rainforest Savanna ... 323 pieces - houses, halls, taverns, chapels, mills, smithies, granaries, towers, gates and ...
by Hady Studios
Price History +
- Render pipeline: URP (Universal Render Pipeline) only; Unity 6 (made and tested in 6000.6)
- Models: 323 structures (FBX) and 12 castle prefabs assembled from them; 11 trees and plants carried for the pieces that grow them
- Polygon count: LOD0 120 – 55,316 triangles per piece (median 5,960; castle platforms and great keeps the largest); LOD1 median 1,760; LOD2 median 648
- LODs: 3 levels on every piece in a LOD Group with dithered cross-fade
- Interiors: 141 walk-in buildings, 224 doors that open when the player or camera comes near (Structure Door script; no input setup needed)
- Textures: 106 shared painted textures at 1024×1024 (albedo with window-light mask, normal maps), plus the trees' own
- Materials: per environment, on 3 custom URP shaders (Structure, Structure Surface, Structure Foliage): snow cover in winter, moss and dust on top surfaces, splash dirt, lit windows at night
- Scenes: 12 demo scenes (one per environment)
- Scripts: Structure Door, Structure Light (fires and lamps that follow day and night), Structure Spinner (mill sails and wheels); demo fly camera with season and day-night keys
- UV mapping: yes. Rigging: no. Animation: doors and mill sails by script
- Collision: mesh colliders on every piece, doorways open
- Real-world scale (1 unit = 1 m), pivots at the base, fronts face +Z
- Documentation: PDF inside the package
Twelve peoples. Twelve ways to build. One style.
Stylized Worlds: Structures is a complete set of buildings for a stylized world: a village, a castle and everything between for each of twelve environments, each built the way its land would build it - timber-framed houses and a stone castle in the green lowlands, whitewashed houses under canal tiles by the sea, a mud-brick citadel in the desert, log houses with carved roofs in the northern forest, snow domes and an ice castle in the Arctic.
12 environments - Temperate · Alpine · Taiga · Mediterranean · Desert · Volcanic · Coast · Wetland · Rainforest · Savanna · Steppe · Arctic
323 pieces - houses, halls, taverns, chapels, mills, smithies, granaries, towers, gates and walls, bridges, harbours and piers, market stalls, carts and sledges, lamps, fences, signposts and stores - every one with 3 LODs and a ready prefab with colliders.
12 complete castles - each a real two-ward castle on raised platforms: an outer ring with its ranges (barracks, stables, storerooms, kitchen) and a training yard, an inner ward with a great keep and hall. One prefab each, or build your own from the kit pieces that snap together.
Walk inside - 141 buildings have real interiors (furniture, hearths, stairs, upper floors), and their 224 doors open when the player comes near. Every doorway is tested to let a 1.8 m character through.
Seasons and night - snow settles on roofs and ledges in winter (never indoors: floors, furniture and the ground under the eaves stay dry), moss and dust on stone and thatch; at night the windows glow and lamps, torches and hearth fires light up.
12 demo scenes - a village and its castle for each environment, with a fly camera: change the season, switch day and night, open the doors.
Works on its own, or with Stylized Biomes - the pieces use their own URP shaders and lighting; with our Stylized Biomes pack the seasons, weather and day-night cycle drive them automatically.
Unity 6, URP. The environments shown in the video and pictures (terrain, trees, sky, water) are from Stylized Biomes, sold separately - this package contains the structures only.