Substation 138 kV Kit
This kit is for building scenes for substation training, games in general, VR ... WHAT IS INSIDE ... 3 LODs per prefab with LOD Group, primitive colliders, 8 materials shared by the whole kit ...
by Arkeh_3D
Price History +
• Number of meshes/prefabs: 14 equipment prefabs + 1 scale figure; 2 scenes
• Number of textures: 24 PNG (3 per material) + label atlas
• Texture dimensions: 1024 × 1024, tileable, 1 m per repetition; label atlas 256 × 256
• Types of materials and texture maps: 8 PBR materials (URP Lit; Standard in the Built-in extra); albedo, normal, metallic (R) + smoothness (A)
• Minimum polygon count: 6 612 triangles (InsulatorString_138kV_Single, LOD0)
• Maximum polygon count: 110 532 triangles (Disconnector_DoubleBreak_138kV, LOD0)
• LOD information: 3 levels per prefab, LOD Group
• UV mapping: Yes (UV2 generated on import for baked lighting)
• Rigging: No
• Animation count: 0 (parts move by script: OperablePart)
• Colliders: primitive colliders on every prefab
• Scale: 1 unit = 1 m, pivot at the base, front at +Z
• Scripts: 4 runtime scripts in their own assembly (Arkeh3D.Substation138kV.Runtime)
• Triangles LOD0 / LOD1 / LOD2:
Breaker_138kV 59 108 / 29 744 / 12 392
Disconnector_CenterBreak_138kV 89 968 / 51 684 / 22 340
Disconnector_DoubleBreak_138kV 110 532 / 51 648 / 26 472
Disconnector_SemiPantograph_138kV 88 796 / 43 696 / 18 288
CurrentTransformer_138kV 17 916 / 10 380 / 3 932
VoltageTransformer_138kV 19 300 / 9 348 / 4 228
SurgeArrester_138kV 16 900 / 8 244 / 4 148
PostInsulator_138kV 14 460 / 7 756 / 2 764
LineTrap_138kV 29 456 / 16 152 / 5 712
InsulatorString_138kV_Single 6 612 / 2 788 / 1 508
InsulatorString_138kV_Double 12 828 / 5 460 / 2 900
Gantry_138kV 49 056 / 15 840 / 7 888
Gantry_138kV_SwitchBeam 60 416 / 20 672 / 10 656
PowerTransformer_138kV 53 844 / 31 912 / 12 968
This kit is for building scenes for substation training, games in general, VR simulators, companies and technical schools.
I work on 3D services for electrical substations, and I saw the chance to offer this kit to others who also work in this field.
What makes it different: parts that move, connection points, real scale, and a bay assembled in the correct order.
Right after importing, you can open the Demo, explore the bay, operate the disconnectors and connect conductors between the equipment.
I plan to produce more of our equipment to grow the collection.
WHAT IS INSIDE
• 14 prefabs: live-tank circuit breaker; centre-break, double-break and semi-pantograph disconnectors; current transformer; voltage transformer; surge arrester; post insulator; line trap; single and double insulator strings; gantry; gantry with switch beam; 138/13.8 kV power transformer.
• A 1.75 m scale figure.
• 2 scenes: Demo_Bay138kV, a complete line bay in the real order of equipment, and Showcase, every piece side by side.
• Scripts: OperablePart (Open / Close / Toggle), ConnectionPoint on every terminal, ConductorSpan (links two points with sag and radius, in the editor and at runtime) and KitDemoController (orbit camera, click a part to open or close it, O opens all, C closes all).
• 8 shared PBR materials, 24 tileable textures 1024 × 1024 (albedo, normal, metallic + smoothness), label atlas 256 × 256.
• Documentation in PDF.
MADE FOR REAL-TIME
• 3 LODs per prefab with LOD Group, primitive colliders, 8 materials shared by the whole kit (SRP Batcher), UV2 generated on import.
• Demo scene: 552 k triangles, 184 renderers, 1 307 fps average and 580 fps 1 % low in a 60-second player build (RTX 4050, 1920 × 1080).
COMPATIBILITY
• Unity 6000.0 LTS or newer.
• URP out of the box. Built-in Render Pipeline: import Extras/BuiltInRP_Materials.unitypackage. HDRP is not supported.
• No dependencies. The Input System package is optional.
GOOD TO KNOW
• The models are generic, based on typical 138 kV dimensions; they do not reproduce any manufacturer's product.
• ConductorSpan uses a parabola, a close approximation of the catenary up to about 10 % sag.
Support: arkeh3d@gmail.com · https://arkeh3d.github.io