Table angular
• 212 Tris
• 70 Vertex
• Standart Shader
• Maps:
– Albedo 2048×2048
...
by Max Bornysov
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Price History +
• 212 Tris
• 70 Vertex
• Standart Shader
• Maps:
- Albedo 2048x2048
- AmbientOcclusion 2048x2048
- NormalMap 2048x2048
- DetailNormal(Secondary) 256x256
• Annotation
- Note the "Color Space" setting in your project. If the texture seems too dark or too light, and does not match the screenshots, I recommend you to understand this topic
• 70 Vertex
• Standart Shader
• Maps:
- Albedo 2048x2048
- AmbientOcclusion 2048x2048
- NormalMap 2048x2048
- DetailNormal(Secondary) 256x256
• Annotation
- Note the "Color Space" setting in your project. If the texture seems too dark or too light, and does not match the screenshots, I recommend you to understand this topic