The Desolate Trail Horror Pack Version: 1.0.0


A fully modular atmospheric horror environment pack for Unity URP, featuring stylized low-overhead 3D models, animated foliage shaders, and a dynamic scripting system for interactive bat swarms.


by Fredgames77


Price History +

[ WHAT’S INSIDE THE PACK ]

🏠 Fully Modular Terrain: 3 distinct terrain layout blocks featuring realistic mud, rock, and puddle textures, designed to seamlessly snap together for endless path combinations.


🏔️ Grim & Imposing Mountains: 4 detailed 3D mountain models to frame your scene and create a claustrophobic, ominous backdrop.


🌲 Spooky Animated Foliage: 3 unique dead trees and 1 bare bush, pre-configured with a custom Vertex Color Shader for lightweight, chilling wind animations.


🚧 Kitbash-Ready Fencing: 6 individual wooden plank models allowing you to build custom fences, create broken barriers, or scatter debris along the trail.


🦇 Dynamic & Scripted Bat Swarm: A lightweight bat mesh animated via Vertex Color Shader (no heavy rigs or skeletons) and managed by an included C# scripting system (FlockTriggerZone and BatFlock). The system spawns swarms on the horizon and calculates random or close-up flight paths around the player.


🔊 Immersive Audio Included: A haunting, minimalist ambient background music track and high-quality sound effects (SFX) dedicated to the bat swarm.


🌫️ Ready-to-Use Fog & Lighting: Optimized particle systems for dense, atmospheric fog, a custom Night Skybox, and a pre-configured Global Volume profile.


[ TECHNICAL SPECIFICATIONS ]

Recommended Unity Version: Unity 2022.3.62f3 or higher.


Render Pipeline: Universal Render Pipeline (URP).


Included C# Code:


FlockTriggerZone: Manages automatic spawn timing, player distance thresholds, flight altitudes, and camera swooping probabilities. Includes visual debug Gizmos for the editor.


BatFlock: Controls group movement, individual speed randomization, and the wave-like flight oscillation effect.


Optimization: Intensive use of custom Vertex Color Shaders for both foliage wind and bat wing flaps, ensuring an extremely low draw call count and zero CPU overhead.


Grid-Snapping Ready: All terrain model pivots are fully optimized to snap perfectly to the Unity grid.