Three Drawer Nightstand


| UV mapping: Yes/No |Yes;1 atlas channel; no intentional overlap | ... | Bounding box |X0.45m,Y0.60m,Z0.40m | ... This item has no drawer boxes, opening animation, rig or extra LODs.


by David Agababyan


Price History +

A static walnut nightstand with three closed drawer fronts, 2K PBR textures, a URP prefab and a demo scene for game interiors.

| Field | Value |

|---|---|

| Unity version tested | 6000.6.1f1 on Windows Editor |

| Render pipeline | Universal Render Pipeline17.6.0; Built-in/HDRP not verified |

| Number of textures |3 unique PNG textures shared by3 prop materials |

| Texture dimensions |2048×2048 each |

| Polygon count of Three Drawer Nightstand |2380 triangles after triangulation;1848 imported render vertices |

| Minimum polygon count |2380 triangles per complete item |

| Maximum polygon count |2380 triangles per complete item; one item, no variants |

| Number of meshes/prefabs |13 component meshes /1 independently usable saved prefab |

| Rigging: Yes/No |No |

| Animation count |0 |

| Animation type list |None |

| UV mapping: Yes/No |Yes;1 atlas channel; no intentional overlap |

| LOD information (count, number of levels) |0 additional LODs; one base mesh representation |

| Types of materials and texture maps (e.g., PBR) |URP/Lit metallic workflow; BaseColor(sRGB), Normal(imported NormalMap), MetallicSmoothness(linear,Rmetal/A1−roughness) |

| Collider |1 BoxCollider; approximates closed cabinet envelope; small handle/foot gaps ignored |

| Root transform |Position0, rotation0, scale1; +Y up; item front+Z |

| Bounding box |X0.45m,Y0.60m,Z0.40m |

| Runtime scripts / plugins |None; URP package dependency only |

Add a familiar bedroom prop to apartment, residential and interior game scenes. One static walnut nightstand with three closed drawer fronts, satin metal pulls and dark glides. Includes a saved prefab with a box collider, a demonstration scene, three URP/Lit materials and shared2K PBR textures. Assumed dimensions45×40×60cm; floor-centered pivot. Material properties and object placement remain editable. This item has no drawer boxes, opening animation, rig or extra LODs.